using UnityEngine;
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using System.Collections;
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// B3 23 提亲回应结果 #tagGCMarryResponseRet
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public class IL_HB323_tagGCMarryResponseRet : GameNetPackBasic {
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public uint PlayerIDA; // 玩家ID - 请求方
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public byte NameALen;
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public string PlayerNameA;
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public uint PlayerIDB; // 玩家ID - 接受方
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public byte NameBLen;
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public string PlayerNameB;
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public byte IsOK; // 是否同意,0-否,1-是; 如果同意则双方都会收到该包,根据玩家ID判断自己是请求或接受方,显示不同的同意结果界面;不同意只有请求方会收到
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public IL_HB323_tagGCMarryResponseRet () {
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_cmd = (ushort)0xB323;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out PlayerIDA, vBytes, NetDataType.DWORD);
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TransBytes (out NameALen, vBytes, NetDataType.BYTE);
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TransBytes (out PlayerNameA, vBytes, NetDataType.Chars, NameALen);
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TransBytes (out PlayerIDB, vBytes, NetDataType.DWORD);
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TransBytes (out NameBLen, vBytes, NetDataType.BYTE);
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TransBytes (out PlayerNameB, vBytes, NetDataType.Chars, NameBLen);
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TransBytes (out IsOK, vBytes, NetDataType.BYTE);
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}
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}
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