using UnityEngine;
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using System.Collections;
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// B3 25 玩家魅力值信息 #tagGCPlayerCharmValueInfo
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public class IL_HB325_tagGCPlayerCharmValueInfo : GameNetPackBasic {
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public uint CharmValueTotal; //当前魅力值 - 总
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public uint CharmValueWeek; //当前魅力值 - 周
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public uint CharmValueDay; //当前魅力值 - 日
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public IL_HB325_tagGCPlayerCharmValueInfo () {
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_cmd = (ushort)0xB325;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out CharmValueTotal, vBytes, NetDataType.DWORD);
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TransBytes (out CharmValueWeek, vBytes, NetDataType.DWORD);
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TransBytes (out CharmValueDay, vBytes, NetDataType.DWORD);
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}
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}
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