少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using vnxbqy.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
using UnityEngine;
using LitJson;
 
public class BlastFurnaceModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
{
    public BlastFurnaceFuncTitle funcTitle = BlastFurnaceFuncTitle.MakeDan;
    private int makeDrugRedLv;
    public Action<AlchemySpecConfig> RefreshAddSpecMatEvent;
 
    private TreasureModel _model;
    public TreasureModel sTreasureModel {
        get {
            return _model ?? (_model = ModelCenter.Instance.GetModel<TreasureModel>());
        }
    }
 
    private FuncConfigConfig _upTreasureRateModel;
    private FuncConfigConfig _blastFurnaceExpModel;
    private ItemConfig chinItemModel;
    private Dictionary<int, int> _blastFurnaceExpDict;
 
    public int MaxStoveLv { get; private set; }
    public List<AlchemyConfig> alchemyModellist { get; private set; }
 
    public int jumpToPrescripe { get; set; }
 
    public event Action blastFurnacePromoteUpdate;
 
    PackModel playerPack { get { return  ModelCenter.Instance.GetModel<PackModel>(); }  }
    ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
 
    public override void Init()
    {
        ParseAlchemyConfig();
        ParseAlchemySpecConfig();
        _blastFurnaceExpDict = new Dictionary<int, int>();
        List<RefineStoveConfig> stovelist = RefineStoveConfig.GetValues();
        MaxStoveLv = 0;
        if (stovelist != null)
        {
            for (int i = 0; i < stovelist.Count; i++)
            {
                _blastFurnaceExpDict.Add(stovelist[i].LV, stovelist[i].Exp);
            }
 
            MaxStoveLv = stovelist[stovelist.Count - 1].LV;
        }
 
        FuncConfigConfig alchemyRedPoint = FuncConfigConfig.Get("AlchemyRedPoint");
        int.TryParse(alchemyRedPoint.Numerical1, out makeDrugRedLv);
        SetDandrugRedPointlist();
        GlobalTimeEvent.Instance.secondEvent += SecondUpdate;
    }
 
    public override void UnInit()
    {
        GlobalTimeEvent.Instance.secondEvent -= SecondUpdate;
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        isFirstGet = true;
        isMakeDan = false;
        _stovelv = 1;
        _stoveExp = 0;
        addExp = 0;
        preStoveLv = 1;
        jumpToPrescripe = 0;
        FuncOpen.Instance.OnFuncStateChangeEvent -= RefreshFuncOpenState;
        playerPack.refreshItemCountEvent -= RefreshMat;
        playerPack.itemCntReduceEvent -= RefreshDanReduce;
        playerPack.refreshItemSumUseCountEvent -= RefreshItemUsce;
        WindowCenter.Instance.windowAfterCloseEvent -= StoveUpgradAfterClose;
 
    }
 
    public void OnAfterPlayerDataInitialize()
    {
 
    }
 
    public void OnPlayerLoginOk()
    {
        CheckMakerDandrugCondition();
        CheckRecycleStoreRed();
        CheckMakeDrugRedPoint(true);
        playerPack.refreshItemCountEvent += RefreshMat;
        FuncOpen.Instance.OnFuncStateChangeEvent += RefreshFuncOpenState;
        playerPack.refreshItemSumUseCountEvent += RefreshItemUsce;
        WindowCenter.Instance.windowAfterCloseEvent += StoveUpgradAfterClose;
        playerPack.itemCntReduceEvent += RefreshDanReduce;
 
    }
 
    #region 解析本地数据
    public Dictionary<int, AlchemyData> alchemyDataDict { get; private set; }
    private void ParseAlchemyConfig()
    {
        alchemyDataDict = new Dictionary<int, AlchemyData>();
        alchemyModellist = AlchemyConfig.GetValues();
        //for (int i = 0; i < alchemyModellist.Count; i++)
        //{
        //    var alchemyConfig = alchemyModellist[i];
        //    AlchemyData alchemyData = new AlchemyData();
        //    alchemyData.id = alchemyConfig.AlchemyID;
        //    alchemyData.alchemyConfig = alchemyConfig;
        //    alchemyData.normalMatDic = ConfigParse.GetDic<int, int>(alchemyConfig.MaterialAll);
        //    alchemyData.previewDict = GetPreviewDict(alchemyConfig.AlchemPreviewItem);
        //    if (!alchemyDataDict.ContainsKey(alchemyConfig.AlchemyID))
        //    {
        //        alchemyDataDict.Add(alchemyConfig.AlchemyID, alchemyData);
        //    }
        //}
    }
    public Dictionary<int, AlchemySpecData> alchemySpecDataDict { get; private set; }
    private void ParseAlchemySpecConfig()
    {
        alchemySpecDataDict = new Dictionary<int, AlchemySpecData>();
        var speclist = AlchemySpecConfig.GetValues();
        for (int i = 0; i < speclist.Count; i++)
        {
            var specConfig = speclist[i];
            AlchemySpecData specData = new AlchemySpecData();
            specData.id = specConfig.ID;
            specData.specConfig = specConfig;
            specData.previewDict = GetPreviewDict(specConfig.AlchemPreviewItem);
            if (!alchemySpecDataDict.ContainsKey(specConfig.ID))
            {
                alchemySpecDataDict.Add(specConfig.ID, specData);
            }
        }
    }
    /// <summary>
    /// 得到预览合成丹药的列表
    /// </summary>
    private Dictionary<int, int> GetPreviewDict(string alchemyPreview)
    {
        Dictionary<int, int> keyValues = new Dictionary<int, int>();
        JsonData jsonData = JsonMapper.ToObject(alchemyPreview);
        if (jsonData.IsArray)
        {
            for (int i = 0; i < jsonData.Count; i++)
            {
                if (jsonData[i].IsArray)
                {
                    int itemId = int.Parse(jsonData[i][0].ToString());
                    if (jsonData[i].Count > 1)
                    {
                        int effectId = int.Parse(jsonData[i][1].ToString());
                        keyValues.Add(itemId, effectId);
                    }
                    else
                    {
                        keyValues.Add(itemId, 0);
                    }
                }
            }
        }
        return keyValues;
    }
 
    public AlchemyData GetAlchemyData(int id)
    {
        AlchemyData alchemyData = null;
        alchemyDataDict.TryGetValue(id, out alchemyData);
        return alchemyData;
    }
 
    public AlchemySpecData GetAlchemySpecData(int id)
    {
        AlchemySpecData specData = null;
        alchemySpecDataDict.TryGetValue(id, out specData);
        return specData;
    }
 
    public class AlchemyData
    {
        public int id;
        public AlchemyConfig alchemyConfig;
        public Dictionary<int, int> normalMatDic;
        public Dictionary<int, int> previewDict;
    }
 
    public class AlchemySpecData
    {
        public int id;
        public AlchemySpecConfig specConfig;
        public Dictionary<int, int> previewDict;
    }
    #endregion
 
    private void RefreshFuncOpenState(int funcId)
    {
        if (funcId != (int)FuncOpenEnum.BlastFurnace) return;
 
        CheckMakerDandrugCondition();
        CheckRecycleStoreRed();
    }
 
 
    public void RefreshAddSpecMat(AlchemySpecConfig alchemySpecModel)
    {
        if (RefreshAddSpecMatEvent != null)
            RefreshAddSpecMatEvent(alchemySpecModel);
    }
 
    public bool isMakeDan { get; set; }
    public bool isFirstGet { get; private set; }
    private void SecondUpdate()
    {
        if (makerItemID == 0) return;
 
        if (isMakeDan)
        {
            isMakeDan = false;
        }
        else
        {
        }
    }
 
    /// <summary>
    /// 得到服务端的炼丹炉数据
    /// </summary>
    private int _stovelv = 1;
    private int preStoveLv = 1;
    public int StoveLV { get { return _stovelv; } }    // 炼丹炉等级
    private int _stoveExp = 0;
    public int StoveExp { get { return _stoveExp; } }    // 炼丹炉经验 
    public int addExp = 0;
    public event Action RefreshStoveModelEvent;
    public int makerItemID { get; private set; }
    public bool StoveIsUpGrade { get; private set; }
    public void RefreshBlastFurnaceModel(HA3BF_tagMCPlayerStoveMsg data)
    {
        DebugEx.Log("RefreshBlastFurnaceModel");
        addExp = (int)data.StoveExp - _stoveExp;
        if (addExp < 0)
        {
            addExp = GetBlastFurnaceUpgradExp() - _stoveExp + (int)data.StoveExp;
        }
        _stovelv = data.StoveLV;
        _stoveExp = (int)data.StoveExp;
        makerItemID = (int)data.ItemID;
        CheckMakerDandrugCondition();
        if (!isFirstGet)
        {
            isMakeDan = true;
            if (preStoveLv < data.StoveLV)
            {
                preStoveLv = data.StoveLV;
                StoveIsUpGrade = true;
            }
            else
            {
                preStoveLv = data.StoveLV;
                StoveIsUpGrade = false;
            }
            if (makerItemID == 0 && addExp > 0)
            {
                SysNotifyMgr.Instance.ShowTip("RecyclingElixir", addExp);
            }
        }
        else
        {
            isFirstGet = false;
            preStoveLv = data.StoveLV;
        }
        if (RefreshStoveModelEvent != null)
            RefreshStoveModelEvent();
 
    }
 
    public bool IsReachMaxStoveLv()
    {
        bool isReach = false;
        if (StoveLV >= MaxStoveLv)
        {
            if (StoveExp >= GetBlastFurnaceUpgradExp())
            {
                isReach = true;
            }
        }
        return isReach;
    }
 
    /// <summary>
    /// 得到炼丹
    /// </summary>
    public event Action<MakeType, int> RefreshMakeItemAnswerAct;
    public void GetMakerResult(H0721_tagMakeItemAnswer answer)
    {
        DebugEx.Log("GetMakerResult" + answer.Result);
        switch ((MakeType)answer.MakeType)
        {
            case MakeType.DrugRefine:
                if (answer.Result == 1)
                {
                    if (makerItemID != 0)
                    {
                    }
                }
                else
                {
                }
                break;
        }
        if (RefreshMakeItemAnswerAct != null)
        {
            RefreshMakeItemAnswerAct((MakeType)answer.MakeType, answer.Result);
        }
    }
 
    #region 丹药筛选
    public List<int> sortDruglist = new List<int>();
    public void SetSortDruglist(int lv, bool isAdd, int sumNum)
    {
        if (lv != 0)
        {
            if (isAdd)
            {
                if (!sortDruglist.Contains(lv))
                {
                    sortDruglist.Add(lv);
                }
 
                if (sortDruglist.Count >= sumNum - 1)
                {
                    if (!sortDruglist.Contains(0))
                    {
                        sortDruglist.Add(0);
                    }
                }
            }
            else
            {
                if (sortDruglist.Contains(lv))
                {
                    sortDruglist.Remove(lv);
                }
 
                if (sortDruglist.Contains(0))
                {
                    sortDruglist.Remove(0);
                }
            }
        }
        else
        {
            sortDruglist.Clear();
            if (isAdd)
            {
                sortDruglist.Add(lv);
            }
        }
    }
    #endregion
 
    #region 灵丹和玄丹的逻辑处理
 
    /// <summary>
    /// 得到升级到下一级炼丹炉所需要的等级
    /// </summary>
    /// <returns></returns>
    public int GetBlastFurnaceUpgradExp()
    {
        int exp = 0;
        _blastFurnaceExpDict.TryGetValue(StoveLV, out exp);
        return exp;
    }
 
    /// <summary>
    /// 设置当前丹药所需材料
    /// </summary>
    private int[] materialIds;
    private int[] materialNums;
    private AlchemyConfig _tagAlchemyModel;
    private Dictionary<int, int> _alchemyMaterialDict;
    public void SetAlchemyMaterial(int alchemyId)
    {
        materialIds = null;
        materialNums = null;
        var alchemyData = GetAlchemyData(alchemyId);
        if (alchemyData == null)
            return;
 
        _alchemyMaterialDict = alchemyData.normalMatDic;
        materialIds = _alchemyMaterialDict.Keys.ToArray();
        materialNums = _alchemyMaterialDict.Values.ToArray();
    }
 
    /// <summary>
    /// 得到每个位置对应的材料
    /// </summary>
    public int materialId { get; private set; }
    public int materialNum { get; private set; }
    public void GetAlchemyMaterial(int pos)
    {
        materialId = 0;
        materialNum = 0;
        if (materialIds == null)
            return;
        if (pos < materialIds.Length)
        {
            materialId = materialIds[pos];
            materialNum = materialNums[pos];
        }
    }
 
    /// <summary>
    /// 得到预览合成丹药的列表
    /// </summary>
    public Dictionary<int, int> GetPreviewMakeDruglist(AlchemyConfig alchemyModel)
    {
        //if (alchemyModel == null) return null;
        //var alchmeyData = GetAlchemyData(alchemyModel.AlchemyID);
        //if (alchmeyData == null) return null;
 
        return null;
    }
 
    public Dictionary<int, int> GetPreviewSpecMakeDruglist(AlchemySpecConfig alchemyModel)
    {
        if (alchemyModel == null) return null;
        var specData = GetAlchemySpecData(alchemyModel.ID);
        if (specData == null) return null;
 
        return specData.previewDict;
    }
 
    public List<int> GetPreviewIdlist(AlchemyConfig alchemyConfig)
    {
        if (alchemyConfig == null) return null;
        var dict = GetPreviewMakeDruglist(alchemyConfig);
        if (dict == null) return null;
 
        return dict.Keys.ToList();
    }
 
    public List<int> GetSpecPreviewIdlist(AlchemySpecConfig specConfig)
    {
        if (specConfig == null) return null;
        var dict = GetPreviewSpecMakeDruglist(specConfig);
        if (dict == null) return null;
 
        return dict.Keys.ToList();
    }
 
    /// <summary>
    /// 设置特殊材料的数据
    /// </summary>
    private List<AlchemySpecConfig> _alchemySpecModellist = new List<AlchemySpecConfig>();
    private AlchemySpecConfig _alchemySpecModel;
    public void SetAlchemySpecModellist(int[] models)
    {
        _alchemySpecModellist.Clear();
        if (models == null)
            return;
        int i = 0;
        for (i = 0; i < models.Length; i++)
        {
            _alchemySpecModel = AlchemySpecConfig.Get(models[i]);
            if (_alchemySpecModel != null)
            {
                _alchemySpecModellist.Add(_alchemySpecModel);
            }
        }
    }
 
    public List<AlchemySpecConfig> GetAlchemySpecModellist()
    {
        return _alchemySpecModellist;
    }
    #endregion
 
    #region 发送请求
    public void SendMakerDrugQuest(ushort drugId, uint specConfigID)
    {
        //CA576_tagCMPlayerRefine cMPlayerRefine = new CA576_tagCMPlayerRefine();
        //cMPlayerRefine.RefineNum = drugId;
        //cMPlayerRefine.UseRateItem = specConfigID;
        //GameNetSystem.Instance.SendInfo(cMPlayerRefine);
    }
 
    #endregion
 
    public event Action<bool> OnMakeDrugSuccess;
    public void SetMakeDrugSuccessEvent(bool isClick)
    {
        if (OnMakeDrugSuccess != null)
        {
            OnMakeDrugSuccess(isClick);
        }
    }
 
    #region 红点逻辑处理
    public const int BLASTREDPOINT_KEY = 110;
    public Redpoint blastRedpoint = new Redpoint(MainRedDot.RedPoint_key, BLASTREDPOINT_KEY);
    public const int LINGDANREDPOINT_KEY = 11001;
    public Redpoint lingDanRedpoint = new Redpoint(BLASTREDPOINT_KEY, LINGDANREDPOINT_KEY);
    public const int SPECMATREDPOINT_KEY = 110011000;
    private Redpoint specMatRedpoint = new Redpoint(SPECMATREDPOINT_KEY);
    public const int RECYCLESTORE_KEY = 11003;
    public Redpoint recycleStoreRedpoint = new Redpoint(BLASTREDPOINT_KEY, RECYCLESTORE_KEY);
    public const int RECYCLEBTN_KEY = 110031000;
    private Redpoint recycleBtnRedpoint = new Redpoint(RECYCLESTORE_KEY, RECYCLEBTN_KEY);
    public List<Redpoint> danDrugRedPointlist { get; private set; }
 
    public const int RedPoint_MakeDrugKey = 11002;
    public Redpoint MakeDrugRedpoint = new Redpoint(BLASTREDPOINT_KEY, RedPoint_MakeDrugKey);
 
    public void SetDandrugRedPointlist()
    {
        if (alchemyModellist == null) return;
 
        danDrugRedPointlist = new List<Redpoint>();
        int i = 0;
        for (i = 0; i < alchemyModellist.Count; i++)
        {
            int id = LINGDANREDPOINT_KEY * 1000 + i;
            Redpoint danRedPoint = new Redpoint(LINGDANREDPOINT_KEY, id);
            danDrugRedPointlist.Add(danRedPoint);
        }
    }
 
    private void RefreshMat(PackType type, int index, int id)
    {
        if (type != PackType.Item) return;
 
        CheckMakerDandrugCondition();
        CheckRecycleStoreRed();
 
        if (playerPack.CheckIsDrugById(id))
        {
            CheckMakeDrugRedPoint();
            if (blastFurnacePromoteUpdate != null)
            {
                blastFurnacePromoteUpdate();
            }
        }
    }
 
    private void RefreshItemUsce(int id)
    {
        if (playerPack.CheckIsDrugById(id))
        {
            CheckMakerDandrugCondition();
            CheckRecycleStoreRed();
            CheckMakeDrugRedPoint();
            StoveIsUpGrade = false;
            if (blastFurnacePromoteUpdate != null)
            {
                blastFurnacePromoteUpdate();
            }
        }
    }
 
 
    public bool IsMakeDrugWin { get; set; }
    public void CheckMakeDrugRedPoint(bool isLogin = false, bool isClick = false)
    {
        bool isCheckRed = false;
        if (!isClick)
        {
            if (PlayerDatas.Instance.baseData.LV <= makeDrugRedLv)
            {
                isCheckRed = true;
            }
            else if (PlayerDatas.Instance.baseData.LV > makeDrugRedLv && !isLogin && !IsMakeDrugWin)
            {
                isCheckRed = true;
            }
 
            if (isCheckRed)
            {
                List<AttrFruitConfig> list = playerPack.makeDruglist;
                if (list != null)
                {
                    for (int i = 0; i < list.Count; i++)
                    {
                        int haveCnt = playerPack.GetItemCountByID(PackType.Item, list[i].ID);
                        if (haveCnt > 0 && !playerPack.IsReachMaxUseDrug(list[i]))
                        {
                            MakeDrugRedpoint.state = RedPointState.Simple;
                            return;
                        }
                    }
                }
                MakeDrugRedpoint.state = RedPointState.None;
            }
            else
            {
                MakeDrugRedpoint.state = RedPointState.None;
            }
        }
        else
        {
            if (PlayerDatas.Instance.baseData.LV > makeDrugRedLv)
            {
                MakeDrugRedpoint.state = RedPointState.None;
            }
        }
    }
 
    public bool CheckUseDrugLimit()
    {
        int realmLv = PlayerDatas.Instance.baseData.realmLevel;
        List<AttrFruitConfig> list = playerPack.makeDruglist;
        if (list != null)
        {
            for (int i = 0; i < list.Count; i++)
            {
                int haveCnt = playerPack.GetItemCountByID(PackType.Item, list[i].ID);
                var itemConfig = ItemConfig.Get(list[i].ID);
                if (haveCnt > 0 && !playerPack.IsReachMaxUseDrug(list[i])
                    && itemConfig != null && itemConfig.RealmLimit <= realmLv)
                {
                    return true;
                }
            }
        }
        return false;
    }
 
    public void CheckMakerDandrugCondition()
    {
        for (int i = alchemyModellist.Count - 1; i > -1; i--)
        {
            danDrugRedPointlist[i].state = RedPointState.None;
        }
 
        if (alchemyModellist == null || !FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.BlastFurnace)) return;
 
 
        //for (int i = alchemyModellist.Count - 1; i > -1; i--)
        //{
        //    if (StoveLV >= alchemyModellist[i].BlastFurnaceLV)
        //    {
        //        if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i])
        //            && !CheckIsHavePetOrMount(alchemyModellist[i]))
        //        {
        //            danDrugRedPointlist[i].state = RedPointState.Simple;
        //            return;
        //        }
        //    }
        //}
        //
        //for (int i = alchemyModellist.Count - 1; i > -1; i--)
        //{
        //    if (StoveLV >= alchemyModellist[i].BlastFurnaceLV)
        //    {
        //        if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i]))
        //        {
        //            danDrugRedPointlist[i].state = RedPointState.Simple;
        //            return;
        //        }
        //    }
        //}
 
        //for (int i = alchemyModellist.Count - 1; i > -1; i--)
        //{
        //    if (StoveLV >= alchemyModellist[i].BlastFurnaceLV)
        //    {
        //        if (!CheckNormalAlchemyIsReachMaxUse(alchemyModellist[i]))
        //        {
        //            if (IsNormalMatEnough(alchemyModellist[i]) && !IsHaveReachFull(alchemyModellist[i]))
        //            {
        //                danDrugRedPointlist[i].state = RedPointState.Simple;
        //                return;
        //            }
        //        }
        //    }
        //}
 
    }
 
    private bool CheckIsHavePetOrMount(AlchemyConfig alchemyConfig)
    {
        if (alchemyConfig == null) return true;
 
        Dictionary<int, List<int>> specDrugDict = null;
        IsSpecMatEnough(alchemyConfig, out specDrugDict);
 
        foreach (var key in specDrugDict.Keys)
        {
            List<int> idlist = specDrugDict[key];
            for (int i = 0; i < idlist.Count; i++)
            {
                if (tipsModel.unlockPetDict.ContainsKey(idlist[i]))
                {
                    PetInfoConfig petInfo = tipsModel.unlockPetDict[idlist[i]];
                    var petmodel = ModelCenter.Instance.GetModel<PetModel>();
                    if (!petmodel._DicPetBack.ContainsKey(petInfo.ID))
                    {
                        return false;
                    }
                }
 
                if (tipsModel.unlockMountDict.ContainsKey(idlist[i]))
                {
                    HorseConfig horseConfig = tipsModel.unlockMountDict[idlist[i]];
                    var mountModel = ModelCenter.Instance.GetModel<MountModel>();
                    if (!mountModel._DicHorse.ContainsKey(horseConfig.HorseID))
                    {
                        return false;
                    }
                }
            }
        }
 
        return true;
    }
 
    public bool IsSpecMatEnough(AlchemyConfig alchemyConfig)
    {
        //if (alchemyConfig == null) return false;
        //if (alchemyConfig.SpecialItem == null || alchemyConfig.SpecialItem.Length < 1) return false;
        //
        //bool isEnough = false;
        //for (int i = 0; i < alchemyConfig.SpecialItem.Length; i++)
        //{
        //    AlchemySpecConfig specConfig = AlchemySpecConfig.Get(alchemyConfig.SpecialItem[i]);
        //    int haveCnt = playerPack.GetItemCountByID(PackType.Item, specConfig.SpecialMaterialD);
        //    if (haveCnt >= specConfig.SpecialMateriaNUM)
        //    {
        //        isEnough = true;
        //        break;
        //    }
        //}
        return false;
    }
 
    public bool IsSpecMatEnough(AlchemyConfig alchemyConfig, out Dictionary<int, List<int>> specDurgDict)
    {
        specDurgDict = null;
        //specDurgDict = new Dictionary<int, List<int>>();
        //if (alchemyConfig == null) return false;
        //
        //if (alchemyConfig.SpecialItem == null || alchemyConfig.SpecialItem.Length < 1) return false;
        //
        //bool isEnough = false;
        //for (int i = 0; i < alchemyConfig.SpecialItem.Length; i++)
        //{
        //    AlchemySpecConfig specConfig = AlchemySpecConfig.Get(alchemyConfig.SpecialItem[i]);
        //    int haveCnt = playerPack.GetItemCountByID(PackType.Item, specConfig.SpecialMaterialD);
        //    if (haveCnt >= specConfig.SpecialMateriaNUM)
        //    {
        //        isEnough = true;
        //        List<int> specIdlist = GetSpecPreviewIdlist(specConfig);
        //        specDurgDict.Add(specConfig.SpecialMaterialD, specIdlist);
        //    }
        //}
        return false;
    }
 
    public bool IsNormalMatEnough(AlchemyConfig alchemyConfig)
    {
        //if (alchemyConfig == null) return false;
        //bool isEnough = true;
        //var matDict = GetAlchemyData(alchemyConfig.AlchemyID).normalMatDic;
        //foreach (var id in matDict.Keys)
        //{
        //    int haveCnt = playerPack.GetItemCountByID(PackType.Item, id);
        //    if (haveCnt < matDict[id])
        //    {
        //        isEnough = false;
        //        break;
        //    }
        //}
        return false;
    }
 
    public bool IsHaveReachFull(AlchemyConfig alchemyConfig)
    {
        var previewlist = GetPreviewIdlist(alchemyConfig);
        if (previewlist == null) return false;
 
        for (int i = 0; i < previewlist.Count; i++)
        {
            if (playerPack.CheckIsDrugById(previewlist[i]))
            {
                AttrFruitConfig fruitConfig = AttrFruitConfig.Get(previewlist[i]);
                if (!playerPack.IsReachMaxUseDrug(fruitConfig))
                {
                    return false;
                }
            }
        }
        return true;
    }
 
    public bool CheckNormalAlchemyIsReachMaxUse(AlchemyConfig alchemyConfig)
    {
        var previewlist = GetPreviewIdlist(alchemyConfig);
        if (previewlist == null) return false;
 
        for (int i = 0; i < previewlist.Count; i++)
        {
            if (playerPack.CheckIsDrugById(previewlist[i]))
            {
                AttrFruitConfig fruitConfig = AttrFruitConfig.Get(previewlist[i]);
                if (!playerPack.IsReachMaxUseDrug(fruitConfig))
                {
                    return false;
                }
            }
        }
 
        return true;
    }
 
    public void SpecMatRedPointCtrl(AlchemyConfig alchemyConfig, bool isShow = true)
    {
        if (alchemyConfig == null) return;
 
        //specMatRedpoint.state = RedPointState.None;
        //if (isShow)
        //{
        //    if (IsSpecMatEnough(alchemyConfig) && alchemyConfig.BlastFurnaceLV <= StoveLV)
        //    {
        //        specMatRedpoint.state = RedPointState.Simple;
        //    }
        //}
    }
 
    public void CheckRecycleStoreRed()
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.BlastFurnace)) return;
 
        if (IsRecycleDanDrug())
        {
            recycleBtnRedpoint.state = RedPointState.Simple;
        }
        else
        {
            recycleBtnRedpoint.state = RedPointState.None;
        }
    }
 
    public bool IsRecycleDanDrug()
    {
        List<ItemModel> itemModels = GetRecycleDanlist();
        if (itemModels != null && itemModels.Count > 0)
        {
            return true;
        }
        return false;
    }
 
 
    private void StoveUpgradAfterClose(Window win)
    {
        if (win.name != "StoveUpgradWin") return;
        StoveIsUpGrade = false;
    }
 
    private void RefreshDanReduce(PackType type, int index, int id)
    {
        if (type != PackType.Item || !playerPack.CheckIsDrugById(id)) return;
        StoveIsUpGrade = false;
    }
 
    #endregion
 
    #region 回收丹药逻辑处理
    private bool isOpenPrompting = true;
    /// <summary>
    /// 回收丹药
    /// </summary>
    /// <param name="itemId"></param>
    public void RecycleDrug(int itemId, int exp)
    {
        ItemConfig itemConfig = ItemConfig.Get(itemId);
        if (isOpenPrompting)
        {
            int recycleNum = playerPack.GetItemCountByID(PackType.Item, itemId);
            ConfirmCancel.IconConfirmCancel(Language.Get("Mail101"), Language.Get("BlastFurnace114", recycleNum, UIHelper.AppendColor(itemConfig.ItemColor, itemConfig.ItemName), exp * recycleNum), itemConfig.ID,
             playerPack.GetItemCountByID(PackType.Item, itemConfig.ID), 0, "", Language.Get("ConfirmCancel102"), (bool isOk, bool isToggle) =>
              {
                  if (isOk)
                  {
                      var drugs = GetDrugs(itemId);
                      SendRecycleDrugQuest(drugs);
                  }
                  isOpenPrompting = !isToggle;
              });
        }
        else
        {
            var drugs = GetDrugs(itemId);
            SendRecycleDrugQuest(drugs);
        }
    }
 
    private Dictionary<int, int> GetDrugs(int itemId)
    {
        var drugs = new Dictionary<int, int>();
        var items = playerPack.GetItemsById(PackType.Item, itemId);
        if (!items.IsNullOrEmpty())
        {
            for (int i = 0; i < items.Count; i++)
            {
                var item = items[i];
                drugs[item.gridIndex] = item.count;
            }
        }
 
        return drugs;
    }
 
    /// <summary>
    /// 获得所有可回收丹药
    /// </summary>
    /// <returns></returns>
    private List<ItemModel> GetRecycleDanlist()
    {
        SinglePack singlePack = playerPack.GetSinglePack(PackType.Item);
        if (singlePack == null) return null;
 
        List<ItemModel> itemModels = new List<ItemModel>();
        List<AttrFruitConfig> fruitlist = playerPack.makeDruglist;
        Dictionary<int, ItemModel> itemDict = singlePack.GetAllItems();
        foreach (var index in itemDict.Keys)
        {
            if (playerPack.CheckIsDrugById(itemDict[index].itemId))
            {
                AttrFruitConfig fruitConfig = AttrFruitConfig.Get(itemDict[index].itemId);
                if (playerPack.IsReachMaxUseDrug(fruitConfig))
                {
                    itemModels.Add(itemDict[index]);
                }
            }
        }
 
        return itemModels;
    }
 
    Dictionary<string, List<ItemModel>> lookRecycleDict = new Dictionary<string, List<ItemModel>>();
    public Dictionary<string, List<ItemModel>> GetLookRecycleDanlist()
    {
        lookRecycleDict.Clear();
        recycleStrlist.Clear();
        List<ItemModel> itemModels = GetRecycleDanlist();
        if (itemModels == null) return lookRecycleDict;
 
        itemModels.Sort(CompareByDanBindAndLv);
 
        for (int i = 0; i < itemModels.Count; i++)
        {
            string key = itemModels[i].itemId.ToString();
            if (!lookRecycleDict.ContainsKey(key))
            {
                List<ItemModel> modellist = new List<ItemModel>();
                modellist.Add(itemModels[i]);
                lookRecycleDict.Add(key, modellist);
                AddSelectRecycleDan(itemModels[i]);
            }
            else
            {
                lookRecycleDict[key].Add(itemModels[i]);
            }
        }
 
        return lookRecycleDict;
    }
 
    private int CompareByDanBindAndLv(ItemModel start, ItemModel end)
    {
        int startLv = start.config.LV;
        int endLv = end.config.LV;
        if (startLv.CompareTo(endLv) != 0) return startLv.CompareTo(endLv);
 
        return 0;
    }
 
    Dictionary<int, int> recycleDanDict = new Dictionary<int, int>();
    public List<string> recycleStrlist = new List<string>();
    public event Action RefreshSelectRecycleAct;
    public void AddSelectRecycleDan(ItemModel itemModel)
    {
        string key = itemModel.itemId.ToString();
        if (!recycleStrlist.Contains(key))
        {
            recycleStrlist.Add(key);
        }
 
        if (RefreshSelectRecycleAct != null)
        {
            RefreshSelectRecycleAct();
        }
    }
 
    public void RemoveSelectRecycleDan(ItemModel itemModel)
    {
        string key = itemModel.itemId.ToString();
        if (recycleStrlist.Contains(key))
        {
            recycleStrlist.Remove(key);
        }
 
        if (RefreshSelectRecycleAct != null)
        {
            RefreshSelectRecycleAct();
        }
    }
 
    public int GetRecycleMoney()
    {
        int money = 0;
        foreach (var key in lookRecycleDict.Keys)
        {
            if (recycleStrlist.Contains(key))
            {
                List<ItemModel> itemModels = lookRecycleDict[key];
                for (int i = 0; i < itemModels.Count; i++)
                {
                    AttrFruitConfig fruitConfig = AttrFruitConfig.Get(itemModels[i].itemId);
                    money = money + fruitConfig.RecycleExp * itemModels[i].count;
                }
            }
        }
        return money;
    }
 
    public void SetSelectRecycleDan()
    {
        if (recycleStrlist.Count < 1)
        {
            SysNotifyMgr.Instance.ShowTip("AlchemyRecycling");
            return;
        }
        #region 设置回收数据
        int getMoney = 0;
        recycleDanDict.Clear();
        for (int i = 0; i < recycleStrlist.Count; i++)
        {
            List<ItemModel> modellist = null;
            lookRecycleDict.TryGetValue(recycleStrlist[i], out modellist);
            if (modellist != null)
            {
                for (int j = 0; j < modellist.Count; j++)
                {
                    if (playerPack.CheckIsDrugById(modellist[j].itemId))
                    {
                        AttrFruitConfig fruitConfig = AttrFruitConfig.Get(modellist[j].itemId);
                        getMoney += fruitConfig.RecycleExp * modellist[j].count;
                    }
 
                    if (!recycleDanDict.ContainsKey(modellist[j].gridIndex))
                    {
                        recycleDanDict.Add(modellist[j].gridIndex, modellist[j].count);
                    }
                    else
                    {
                        recycleDanDict[modellist[j].gridIndex] += modellist[j].count;
                    }
                }
            }
        }
        #endregion
 
        SendRecycleDrugQuest(recycleDanDict);
    }
 
    public void SendRecycleDrugQuest(Dictionary<int, int> drugs)
    {
        var recycleAttrFruit = new CA32A_tagCMRecycleAttrFruit();
        recycleAttrFruit.IndexCount = (byte)drugs.Count;
        byte[] indexByte = new byte[drugs.Count];
        ushort[] numShort = new ushort[drugs.Count];
 
        var index = 0;
        foreach (var drug in drugs)
        {
            indexByte[index] = (byte)drug.Key;
            numShort[index] = (ushort)drug.Value;
            index++;
        }
 
        recycleAttrFruit.IndexList = indexByte;
        recycleAttrFruit.RecycleCountList = numShort;
        GameNetSystem.Instance.SendInfo(recycleAttrFruit);
    }
    #endregion
}
 
public struct TreasureSkillData
{
    public int treasureLv { get; private set; }
    public bool islock { get; private set; }
 
    public TreasureSkillData(int lv, bool islock)
    {
        this.treasureLv = lv;
        this.islock = islock;
    }
}
 
public struct PreviewXuanDan
{
    public int code { get; private set; }
    public int id { get; private set; }
    public int count { get; private set; }
    public bool isUpgrade { get; private set; }
 
    public PreviewXuanDan(int code, int id, int count, bool upgrade = false)
    {
        this.code = code;
        this.id = id;
        this.count = count;
        this.isUpgrade = upgrade;
    }
}
 
public struct UpgradeDan
{
    public int id { get; private set; }
    public int lv { get; private set; }
    public int code { get; private set; }
 
    public UpgradeDan(int code, int id, int lv)
    {
        this.id = id;
        this.lv = lv;
        this.code = code;
    }
}
 
public enum BlastFurnaceFuncTitle
{
    MakeDan,  //炼丹
    AttrDan,  //丹药属性
    DrugStore, //回收商店
    //后续IL开发添加预设
    default1,
    default2,
    default3,
    default4,
    default5,
    default6,
    default7,
    default8,
    default9,
    default10,
}