using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class ComposeHelpWin : Window
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{
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[SerializeField]
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Text helpText;
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ComposeWinModel _composeWinModel;
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ComposeWinModel composeWinModel
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{
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get { return _composeWinModel ?? (_composeWinModel = ModelCenter.Instance.GetModel<ComposeWinModel>()); }
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}
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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helpText.text = composeWinModel.CurComposeModel.helpDesc;
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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}
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}
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