少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 08, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class ComposeWin : OneLevelWin
    {
        Dictionary<int, FunctionButton> m_FunctionButtons = new Dictionary<int, FunctionButton>();
 
        ComposeWinModel ComposeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
        SelectEquipModel selectModel { get { return ModelCenter.Instance.GetModel<SelectEquipModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
            m_TitleIcon = this.GetComponent<Image>("Pivot/Container_BackGround/Img_Title");
            m_Group = this.GetComponent<FunctionButtonGroup>("Pivot/Container_Functions");
            m_Left = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Left");
            m_Right = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Right");
            m_Close = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Close");
 
            m_SubWindowContainer = this.GetComponent<RectTransform>("Pivot/Container_SubWindow");
 
            var name = this.GetType().Name;
            var infos = WindowConfig.GetWindowFunctionInfos(name);
            foreach (var info in infos)
            {
                m_FunctionButtons.Add(info.order,
                    m_Group.AddFunction("FunctionButton_Pattern_1", info.order, info.functionId, Language.Get(info.titleKey), info.redPointId));
            }
 
            m_TitleIcon.SetSprite(WindowConfig.GetTitleIconKey(name));
            m_TitleIcon.SetNativeSize();
        }
 
        protected override void AddListeners()
        {
            base.AddListeners();
 
            //SetFunctionListener(1, OnClickWingsCompose);
            SetFunctionListener(5, OnClickItemCompose);  //道具
            SetFunctionListener(4, OnClickEquipCompose); //装备
            SetFunctionListener(2, OnClickTicketCompose); //红装
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
 
            ComposeModel.ResetModel();
            if (WindowJumpMgr.Instance.IsJumpState && ComposeModel.secondType == 0)
            {
                if (ComposeModel.CurComposeModel != null)
                {
                    ComposeModel.SetJumpToModel((ComposeFuncType)ComposeModel.CurComposeModel.firstType,
                        ComposeModel.CurComposeModel.secondType, ComposeModel.CurComposeModel.thirdType);
                    switch ((ComposeFuncType)ComposeModel.CurComposeModel.firstType)
                    {
                        //以注释为准,不要看英文单词
                        case ComposeFuncType.Ticket:
                            //红装
                            functionOrder = 2;
                            break;
                        case ComposeFuncType.Equip:
                            functionOrder = 4;
                            break;
                        case ComposeFuncType.Item:
                            functionOrder = 5;
                            break;
                        case ComposeFuncType.GatherSoul:
                            functionOrder = 7;
                            break;
                    }
                }
            }
            else
            {
                ComposeModel.SetCurComposeModel(null);
            }
        }
 
        protected override void OnActived()
        {
            if (functionOrder == 0 && !WindowJumpMgr.Instance.IsJumpState)
            {
                if (ComposeModel.composeToolRed.state == RedPointState.Simple)
                {
                    functionOrder = 0;
                }
            }
 
            base.OnActived();
        }
 
        protected override void OnPreClose()
        {
            ComposeModel.ResetJumpToModel();
            selectModel.ClearSelectModel();
            base.OnPreClose();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                ComposeModel.SetCurComposeModel(null);
            }
 
            base.OnAfterClose();
        }
 
        #endregion
 
        private void OnClickItemCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeToolsWin>();
            functionOrder = 5;
        }
 
        private void OnClickEquipCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeEquipWin>();
            functionOrder = 4;
        }
 
        private void OnClickTicketCompose()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ComposeTicketWin>();
            functionOrder = 2;
        }
 
 
 
    }
 
}