using UnityEngine;
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using vnxbqy.UI;
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public class CrossServerGodBattleFieldAssortCreateSuccessWin : Window
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{
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[SerializeField] TextEx txtTeamName;
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[SerializeField] TextEx txtTeamID;
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CrossServerGodBattleFieldAssortModel model { get { return ModelCenter.Instance.GetModel<CrossServerGodBattleFieldAssortModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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bool isHaveTeam = model.TryGetPlayerTeamInfo(out bool isCaptain, out uint teamID, out AssortTeamInfo teamInfo);
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int serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);
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string serverName = ServerListCenter.Instance.GetServerName(serverID);
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txtTeamName.text = Language.Get("GodBattleFieldAssort03", Language.Get("BlessedLand043", serverName, PlayerDatas.Instance.baseData.PlayerName));
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txtTeamID.text = Language.Get("GodBattleFieldAssort04", teamID.ToString());
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnPreClose()
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{
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WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortCreateSuccessWin>();
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WindowCenter.Instance.Open<CrossServerGodBattleFieldAssortWin>();
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}
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}
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