少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
 
public class CrossServerGodBattleFieldAssortNoTeamWin : Window
{
    [SerializeField] RichText popConfirmInfo;
    [SerializeField] Button CreateTeam;
    [SerializeField] Button GoTeam;
    [SerializeField] Button closeBtn;
    CrossServerGodBattleFieldAssortModel model { get { return ModelCenter.Instance.GetModel<CrossServerGodBattleFieldAssortModel>(); } }
    protected override void BindController()
    {
 
    }
 
    protected override void AddListeners()
    {
        CreateTeam.SetListener(() =>
        {
            if (model.IsOpenAction())
            {
                SysNotifyMgr.Instance.ShowTip("GodBattleFieldAssort03");
                return;
            }
            int serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID);
            string serverName = ServerListCenter.Instance.GetServerName(serverID);
            uint funcMapID = model.FuncMapID;
            uint funcMapEx = 0;
            string teamName = PlayerDatas.Instance.baseData.PlayerName;
            ushort minLV = 0;
            uint minFightPower = 0;
            uint minFightPowerEx = 0;
            byte serverOnly = 0;
            byte needCheck = 1;
            if (model.IsNoTeamName())
            {
                model.SendCreateFuncTeam(funcMapID, funcMapEx, string.Empty, minLV, minFightPower, minFightPowerEx, serverOnly, needCheck);
            }
            else
            {
                model.SendCreateFuncTeam(funcMapID, funcMapEx, teamName, minLV, minFightPower, minFightPowerEx, serverOnly, needCheck);
            }
        });
 
        GoTeam.SetListener(() =>
        {
            WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortNoTeamWin>();
            WindowCenter.Instance.Open<CrossServerGodBattleFieldAssortInfoWin>();
        });
 
        closeBtn.SetListener(() =>
        {
            WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortNoTeamWin>();
        });
    }
 
    protected override void OnPreOpen()
    {
        model.UpdateTeamInfoEvent += OnUpdateTeamInfoEvent;
        popConfirmInfo.text = Language.Get("GodBattleFieldAssort25");
    }
 
    protected override void OnAfterOpen()
    {
        if (TimeUtility.OpenDay < GeneralDefine.crossServerBattleFieldOpenDay)
        {
            //防范其他情况误打开
            Close();
            return;
        }
    }
 
    protected override void OnAfterClose()
    {
 
    }
 
    protected override void OnPreClose()
    {
        model.UpdateTeamInfoEvent -= OnUpdateTeamInfoEvent;
    }
 
    void OnUpdateTeamInfoEvent()
    {
        bool isHaveTeam = model.TryGetPlayerTeamInfo(out bool isCaptain, out uint teamID, out AssortTeamInfo teamInfo);
        if (isHaveTeam)
        {
            if (isCaptain)
            {
                WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortNoTeamWin>();
                WindowCenter.Instance.Open<CrossServerGodBattleFieldAssortCreateSuccessWin>();
            }
            else
            {
                WindowCenter.Instance.Close<CrossServerGodBattleFieldAssortNoTeamWin>();
                WindowCenter.Instance.Open<CrossServerGodBattleFieldAssortWin>();
            }
        }
    }
}