少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, December 19, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    
    public class CrossServerSettlementWin : Window
    {
        [SerializeField] GameObject m_BackFailure;
        [SerializeField] GameObject m_BackWin;
        [SerializeField] Button m_DropOutBtn;
        [SerializeField] Text m_DropOutBtnText;
 
        [SerializeField] GameObject m_SessionObj;
        [SerializeField] Text m_SessionTxt;
        [SerializeField] GameObject m_SegmentObj;
        [SerializeField] Text m_SegmentTxt1;
        [SerializeField] Text m_SegmentTxt2;
 
        [SerializeField] Text m_SorceText;
 
        #region Built-in
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        BuffModel m_BuffModel;
        BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } }
        float timer = 0f;
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_DropOutBtn.AddListener(ExitDungeon);
        }
 
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.hero.StopAll();
            timer = 0f;
            int WinnerID = crossServerModel.pkResultInfo.WinnerID;
            int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
            if (WinnerID == playerID)
            {
                m_BackFailure.SetActive(false);
                m_BackWin.SetActive(true);
            }
            else
            {
                m_BackFailure.SetActive(true);
                m_BackWin.SetActive(false);
            }
 
            SetNormal();
 
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            CrossServerOneVsOneRewardModel.SetPkType();
            Buffmodel.PkType = CrossServerOneVsOneRewardModel.PkType;
        }
 
        protected override void OnAfterClose()
        {
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            timer -= Time.deltaTime;
            if (timer < 0f)
            {
                timer = 1f;
                var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
                var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                m_DropOutBtnText.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
                if (seconds <= 0)
                {
                    ExitDungeon();
                }
            }
        }
        #endregion
        private void ExitDungeon()
        {
            if (ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
            {
                ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne();
            }
            else
            {
                model.ExitCurrentDungeon();
            }
 
            CloseClick();
            PlayerDatas.Instance.hero.StopAll();
        }
 
        private void SetNormal()
        {
 
            if (crossServerModel.pkResultInfo.WinStreak > 1)
            {
                m_SessionObj.SetActive(true);
                m_SessionTxt.text = crossServerModel.pkResultInfo.WinStreak.ToString();
            }
            else
            {
                m_SessionObj.SetActive(false);
            }
 
            var config1 = CrossServerArenaConfig.Get(CrossServerOneVsOneRewardModel.PkDanLvNow);
            m_SegmentTxt1.text = config1.Name;
            var config2 = CrossServerArenaConfig.Get(crossServerModel.pkResultInfo.DanLV);
            m_SegmentTxt2.text = config2.Name;
 
            if (crossServerModel.pkResultInfo.WinStreak > 1)
            {
                int virtualWinStreak = crossServerModel.pkResultInfo.WinStreak - 1;
                Equation.Instance.Clear();
                Equation.Instance.AddKeyValue("cWinCount", virtualWinStreak);
                int score = Equation.Instance.Eval<int>(crossServerModel.winStreakScoreFormula);
 
                m_SorceText.text = Language.Get("CrossServer_Z1", crossServerModel.pkResultInfo.AddScore, score);
            }
            else
            {
                m_SorceText.text = Language.Get("CrossServer_Z2", crossServerModel.pkResultInfo.AddScore);
            }
        }
 
        
    }
 
}