少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, January 23, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class DogzWin : OneLevelWin
    {
 
        GodBeastModel beastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } }
        DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
 
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(0 , OnDogz);
            SetFunctionListener(1, OnDogzStrengthen);
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
            dogzModel.OpenFuncEvent += OnOpenFuncEvent;
            if(!WindowJumpMgr.Instance.IsJumpState)
            {
                dogzModel.SetDefaultSelectDogz();
            }
            else
            {
                if(dogzModel.presentSelectDogz == 0)
                {
                    dogzModel.SetDefaultSelectDogz();
                }
            }
        }
 
        protected override void OnActived()
        {
            if (!WindowJumpMgr.Instance.IsJumpState && functionOrder == 0)
            {
                if (dogzModel.dogzFuncRedpoint.state != RedPointState.None)
                {
                    functionOrder = 0;
                }
                else if (beastModel.redPointStre1.state != RedPointState.None)
                {
                    functionOrder = 1;
                }
            }
 
            base.OnActived();
        }
 
        protected override void OnPreClose()
        {
            dogzModel.OpenFuncEvent -= OnOpenFuncEvent;
            base.OnPreClose();
        }
 
        private void OnOpenFuncEvent(int order,int equipIndex)
        {
            ModelCenter.Instance.GetModel<GodBeastModel>().ItemPlace = equipIndex;
            m_Group.TriggerByOrder(order);
            functionOrder = order;
            if(WindowCenter.Instance.IsOpen<DogzPackWin>())
            {
                WindowCenter.Instance.Close<DogzPackWin>();
            }
        }
 
        private void OnDogzStrengthen()
        {
            CloseSubWindows();
            functionOrder = 1;
            WindowCenter.Instance.Open<GodBeastReinforcementWin>();
        }
 
        private void OnDogz()
        {
            CloseSubWindows();
            functionOrder = 0;
            WindowCenter.Instance.Open<DogzActiveWin>();
        }
    }
 
}