using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class EquipTrainPropertyBar
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{
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public readonly int propertyId;
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public readonly int upperLimit;
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public readonly int deltaMax;
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public readonly EquipTrainModel.TrainState trainState;
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public readonly LogicInt propertyValue = new LogicInt();
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public readonly LogicInt deltaValue = new LogicInt();
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public readonly LogicBool inevitable = new LogicBool();
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public readonly LogicEnum<EquipTrainModel.TrainOperateType> operateType
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= new LogicEnum<EquipTrainModel.TrainOperateType>(EquipTrainModel.TrainOperateType.None);
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public EquipTrainPropertyBar(int propertyId, int upperLimit, int detalMax, EquipTrainModel.TrainState trainState)
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{
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this.propertyId = propertyId;
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this.upperLimit = upperLimit;
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this.deltaMax = detalMax;
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this.trainState = trainState;
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}
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}
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}
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