少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using System;
using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
    
    public class FashionDecomposeLineBeh : ScrollerUI
    {
        [SerializeField] List<DecomposeItemBeh> itemBehs = new List<DecomposeItemBeh>();
 
        public override void Refresh(CellView cell)
        {
            var decomposeModel = FashionDecomposeModel.Instance;
            var decomposeGuids = decomposeModel.decomposeItemGuids;
            int length = itemBehs.Count;
            for(int i = 0; i < length; i++)
            {
                var itemBeh = itemBehs[i];
                int index = cell.index*length + i;
                if(decomposeGuids != null
                    && index < decomposeGuids.Count)
                {
                    var guid = decomposeGuids[index];
                    FashionDecomposeModel.DecomposeItem decomposeItem = null;
                    decomposeModel.TryGetDecomposeItem(guid,out decomposeItem);
                    itemBeh.SetDisplay(decomposeItem.itemModel,decomposeItem.isSelect);
                }
                else
                {
                    itemBeh.SetDisplay(null);
                }
                
            }
        }
 
        [Serializable]
        public class DecomposeItemBeh
        {
            [SerializeField] CommonItemBaisc itemBaisc;
            [SerializeField] GameObject selectObj;
           
            public void SetDisplay(ItemModel itemModel,bool _isSelect = false)
            {
                if (itemModel == null)
                {
                    itemBaisc.SetActive(false);
                    selectObj.SetActive(false);
                }
                else
                {
                    itemBaisc.SetActive(true);
                    selectObj.SetActive(_isSelect);
                    var decomposeModel = FashionDecomposeModel.Instance;
                    itemBaisc.Init(itemModel);
                    itemBaisc.button.RemoveAllListeners();
                    itemBaisc.button.AddListener(()=>
                    {
                        decomposeModel.UpdateDecomposeItem(itemModel.guid, !selectObj.activeInHierarchy);
                        selectObj.SetActive(!selectObj.activeInHierarchy);
                    });
                }
            }
        }
    }
}