少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using System.Collections;
 
namespace vnxbqy.UI
{
    
    public class FashionDetailsWin : Window
    {
        [SerializeField] GameObject container;
        [SerializeField] CanvasGroup alpha;
        [Header("顶部UI")]
        [SerializeField] Text nameText;
        [SerializeField] Text fashionPartText;
        [SerializeField] Text jobText;
        [SerializeField] ItemBehaviour itemBaisc;
        [Header("中间UI")]
        [SerializeField] GameObject midPartObj;
        [SerializeField] FashionAttrBeh currentFashionAttr;
        [SerializeField] FashionAttrBeh nextFashionAttr;
        [Header("底部UI")]
        [SerializeField] GameObject bottomPartObj;
        [SerializeField] Text resourceText;
 
        [SerializeField] TipGetWayEntranceWidget m_GetWayEntranceWidget;
        [SerializeField] TipGetWaysWidget m_GetWaysWidget;
 
        ItemTipUtility.GetWay getWay;
 
        FashionDress fashionDress = null;
        ItemConfig itemConfig = null;
        FashionDressModel fashionModel { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
        protected override void OnActived()
        {
            base.OnActived();
            StartCoroutine(DelayShow());
        }
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
 
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
 
            fashionModel.TryGetFashionDress(fashionModel.viewFashionDressId, out fashionDress);
            if (fashionDress == null) return;
 
            container.SetActive(false);
            int itemId = fashionDress.GetEquipItemId();
            DebugEx.Log("物品ID:" + itemId);
            alpha.alpha = 0;
            itemConfig = ItemConfig.Get(itemId);
            getWay = new ItemTipUtility.GetWay();
            if (itemConfig != null && itemConfig.GetWay != null)
            {
                getWay.ways = new List<int>(itemConfig.GetWay);
            }
            SetTopUI();
            SetMidUI();
            SetBotttomUI();
            DisplayGetWays();
        }
 
        #region 时装详情
        private void SetTopUI()
        {
            if (itemConfig == null) return;
 
            if (itemConfig.JobLimit != 0)
            {
                OccupationNameConfig jobNameConfig = OccupationNameConfig.Get(itemConfig.JobLimit);
                jobText.text = jobNameConfig.name;
            }
            nameText.text = itemConfig.ItemName;
            nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor);
            fashionPartText.text = itemConfig.ItemTypeName;
            itemBaisc.SetItem(itemConfig.ID, 1);
        }
 
        private void SetMidUI()
        {
            //midPartObj.SetActive(true);
            if (fashionDress == null) return;
            int minStar = 1;
            int curSatr = fashionModel.GetFashionDressLevel(fashionDress.id);
            if (curSatr < minStar)
            {
                currentFashionAttr.SetActive(false);
                nextFashionAttr.SetActive(true);
                nextFashionAttr.SetDisplay(minStar, curSatr);
            }
            else if (curSatr >= fashionDress.maxLevel)
            {
                currentFashionAttr.SetActive(true);
                nextFashionAttr.SetActive(false);
                currentFashionAttr.SetDisplay(fashionDress.maxLevel, curSatr);
            }
            else
            {
                currentFashionAttr.SetActive(true);
                nextFashionAttr.SetActive(true);
                currentFashionAttr.SetDisplay(curSatr, curSatr);
                nextFashionAttr.SetDisplay(curSatr + 1, curSatr);
            }
        }
 
        private void SetBotttomUI()
        {
            if (itemConfig == null) return;
 
            //bottomPartObj.SetActive(true);
            resourceText.text = itemConfig.Description;
        }
 
        private void DisplayGetWays()
        {
            var hasGetWay = !getWay.ways.IsNullOrEmpty();
            m_GetWayEntranceWidget.SetActive(hasGetWay);
            m_GetWaysWidget.SetActive(false);
            if (hasGetWay)
            {
                m_GetWayEntranceWidget.SetListener(() =>
                {
                    if (!m_GetWaysWidget.gameObject.activeSelf)
                    {
                        m_GetWaysWidget.Display(getWay);
                        m_GetWaysWidget.Bind("FashionDetailsWin");
                    }
                    else
                    {
                        m_GetWaysWidget.Hide();
                    }
                });
 
                if (getWay.defaultUnfold)
                {
                    m_GetWaysWidget.Display(getWay);
                    m_GetWaysWidget.Bind("FashionDetailsWin");
                }
            }
        }
 
        IEnumerator DelayShow()
        {
            yield return null;
            container.SetActive(true);
            StartCoroutine(DelayAlpha());
        }
 
        IEnumerator DelayShowMid()
        {
            yield return null;
            midPartObj.SetActive(true);
            StartCoroutine(DelayShowBottom());
        }
 
        IEnumerator DelayShowBottom()
        {
            yield return null;
            bottomPartObj.SetActive(true);
            StartCoroutine(DelayAlpha());
        }
 
        IEnumerator DelayAlpha()
        {
            yield return null;
            alpha.alpha = 1;
        }
        #endregion
    }
}