using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class LianQiPopTipWin : Window
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{
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[SerializeField] Button popConfirmBtn;
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[SerializeField] Button popCancelBtn;
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[SerializeField] Button closeBtn;
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LianQiActModel model { get { return ModelCenter.Instance.GetModel<LianQiActModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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popConfirmBtn.onClick.AddListener(() =>
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{
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model.isWaitReStart = true;
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WindowCenter.Instance.Open<LianQiRoundSettlementWin>();
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});
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popCancelBtn.onClick.AddListener(() =>
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{
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model.isPause = true;
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CloseClick();
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});
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closeBtn.onClick.AddListener(() =>
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{
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model.isPause = true;
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CloseClick();
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});
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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}
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}
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