少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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using System.Linq;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class YunShiMissionActWin : Window
    {
        [SerializeField] ScrollerController scroller;
        [SerializeField] TextEx actTime;
        YunShiMissionActModel model { get { return ModelCenter.Instance.GetModel<YunShiMissionActModel>(); } }
 
        #region Built-in
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            scroller.OnRefreshCell += OnRefreshCell;
            model.UpdateMissionEvent += UpdateMissionEvent;
            GlobalTimeEvent.Instance.secondEvent += secondEvent;
            DisplayScroll();
            secondEvent();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            scroller.OnRefreshCell -= OnRefreshCell;
            model.UpdateMissionEvent -= UpdateMissionEvent;
            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void DisplayScroll()
        {
            scroller.Refresh();
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(YunShiMissionActModel.operaType, out missionAct);
            if (missionAct == null)
                return;
            var keys = missionAct.missionInfo.Keys.ToList();
            keys.Sort(CmpState);
            for (int i = 0; i < keys.Count; i++)
            {
                scroller.AddCell(ScrollerDataType.Header, keys[i]);
            }
            scroller.Restart();
            scroller.m_Scorller.RefreshActiveCellViews();
        }
 
        //¿ÉÁìÈ¡ - Î´Íê³É - ÒÑÁìÈ¡
        private int CmpState(int id1, int id2)
        {
            int state1 = model.GetMissionAwardState(id1);
            int state2 = model.GetMissionAwardState(id2);
            if (state1 == 1)
                state1 = 0;
            else if (state1 == 0)
                state1 = 1;
            if (state2 == 1)
                state2 = 0;
            else if (state2 == 0)
                state2 = 1;
 
            if (state1 != state2)
                return state1.CompareTo(state2);
 
            return id1.CompareTo(id2);
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            if (type != ScrollerDataType.Header) return;
 
            var _cell = cell as YunShiMissionActCell;
 
            _cell.Display(_cell.index);
        }
 
        private void UpdateMissionEvent(bool isNewRound)
        {
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(YunShiMissionActModel.operaType, out missionAct);
            if (missionAct == null)
                return;
 
            if (isNewRound)
            {
                DisplayScroll();
            }
            else
            {
                scroller.m_Scorller.RefreshActiveCellViews();
            }
        }
 
        private void secondEvent()
        {
            OperationMissionAct missionAct;
            OperationTimeHepler.Instance.TryGetOperation(YunShiMissionActModel.operaType, out missionAct);
            if (missionAct == null)
                return;
            actTime.text = Language.Get("YunShi02", TimeUtility.SecondsToDHMSCHS(missionAct.GetResetSurplusTime()));
        }
    }
}