using LitJson;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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//同样是日期型礼包活动,充值内容不同,普通的充值礼包 + 累计充值次数奖励
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public class RechargeGiftActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
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{
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public event Action<int> onStateUpdate;
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public const int redPointID = MainRedDot.NewDayActionRedPoint * 10 + 2;
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public Redpoint redPoint = new Redpoint(MainRedDot.RankActRepoint, redPointID); //可能挂多个父红点
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private int GiftAwardRecord; //领取状态
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public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2;
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public const int activityID = (int)NewDayActivityID.RechargeGiftAct;
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public static Operation operaType = Operation.default31;
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public const int actNum = 30; //对应界面
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public event Action UpdateRechargeGiftActEvent;
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VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
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StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
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public override void Init()
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{
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OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
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OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
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OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
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storeModel.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent;
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OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
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}
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public void OnBeforePlayerDataInitialize()
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{
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}
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public void OnPlayerLoginOk()
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{
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}
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public override void UnInit()
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{
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OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
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OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
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OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
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storeModel.RefreshBuyShopLimitEvent -= RefreshBuyShopLimitEvent;
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}
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public bool IsOpen {
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get {
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return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
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}
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}
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public bool priorityOpen {
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get {
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return redPoint.state == RedPointState.Simple;
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}
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}
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public bool IsAdvance {
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get {
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return OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
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}
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}
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private void OperationEndEvent(Operation type, int state)
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{
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if (type == operaType && state == 0)
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{
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if (onStateUpdate != null)
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{
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onStateUpdate(activityID);
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}
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UpdateRedpoint();
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}
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}
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void RefreshBuyShopLimitEvent()
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{
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UpdateRedpoint();
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}
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private void OperationAdvanceEvent(Operation type)
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{
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if (type == operaType)
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{
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if (onStateUpdate != null)
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{
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onStateUpdate(activityID);
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}
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}
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}
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private void OperationStartEvent(Operation type, int state)
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{
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if (type == operaType && state == 0)
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{
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if (onStateUpdate != null)
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{
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onStateUpdate(activityID);
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}
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}
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}
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//0 不可领取 1 可领取 2 已领取
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public int GetBuyGiftState(int count)
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{
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OperationRechargeGiftAct act;
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OperationTimeHepler.Instance.TryGetOperation(operaType, out act);
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if (act == null) return 0;
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if (GetBuyTotalCnt() < count) return 0;
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if (((int)Math.Pow(2, count) & GiftAwardRecord) == 0)
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{
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return 1;
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}
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return 2;
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}
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public int GetBuyTotalCnt()
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{
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OperationRechargeGiftAct act;
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OperationTimeHepler.Instance.TryGetOperation(operaType, out act);
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if (act == null) return 0;
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int total = 0;
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for (int i = 0; i < act.ctgIDs.Count; i++)
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{
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int ctgID = act.ctgIDs[i];
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VipModel.RechargeCount rechargeCount;
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if (vipModel.TryGetRechargeCount(ctgID, out rechargeCount))
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{
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total += rechargeCount.totalCount;
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}
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}
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return total;
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}
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public Int2 GetBuyCntInfo(int ctgID)
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{
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OperationRechargeGiftAct act;
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OperationTimeHepler.Instance.TryGetOperation(operaType, out act);
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VipModel.RechargeCount rechargeCount;
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vipModel.TryGetRechargeCount(ctgID, out rechargeCount);
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var ctgConfig = CTGConfig.Get(ctgID);
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int buyCnt = 0;
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int totalCnt = 0;
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if (ctgConfig.DailyBuyCount != 0)
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{
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buyCnt = rechargeCount.todayCount;
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totalCnt = ctgConfig.DailyBuyCount;
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}
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else
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{
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buyCnt = rechargeCount.totalCount;
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totalCnt = ctgConfig.TotalBuyCount;
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}
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return new Int2(buyCnt, totalCnt);
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}
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void UpdateRedpoint()
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{
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redPoint.state = RedPointState.None;
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if (!IsOpen) return;
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OperationRechargeGiftAct act;
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OperationTimeHepler.Instance.TryGetOperation(operaType, out act);
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if (act == null) return; //封包顺序如果有问题 此处为空
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for (int i = 0; i < act.buyCountGifts.Count; i++)
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{
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if (GetBuyGiftState(act.buyCountGifts[i].NeedBuyCount) == 1)
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{
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redPoint.state = RedPointState.Simple;
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return;
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}
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}
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//商店免费
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List<StoreConfig> _list = null;
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StoreConfig.TryGetStoreConfigs(act.shopType, out _list);
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int storeCnt = _list == null ? 0 : _list.Count;
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for (int i = 0; i < storeCnt; i++)
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{
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if (_list[i].MoneyNumber == 0)
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{
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int remainNum;
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storeModel.TryGetIsSellOut(_list[i], out remainNum);
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if (remainNum > 0)
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redPoint.state = RedPointState.Simple;
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}
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}
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}
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public void UpdateBuyCountGiftPlayerInfo(HAA75_tagMCActBuyCountGiftPlayerInfo netPack)
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{
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if (actNum != netPack.ActNum) return;
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GiftAwardRecord = (int)netPack.GiftAwardRecord;
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UpdateRechargeGiftActEvent?.Invoke();
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UpdateRedpoint();
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}
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public void SendGetAward(int count)
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{
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CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
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getReward.RewardType = 72;
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getReward.DataEx = (uint)count;
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getReward.DataExStr = actNum.ToString();
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getReward.DataExStrLen = (byte)getReward.DataExStr.Length;
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GameNetSystem.Instance.SendInfo(getReward);
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}
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}
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}
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