少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
using LitJson;
 
namespace vnxbqy.UI
{
    
    public class RuneTowerModel : Model, IMapInitOk, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        public const int RUNETOWER_MAPID = 31130;
 
        int m_YesterdayPassFloor = 0;
        public int yesterdayPassFloor {
            get { return m_YesterdayPassFloor; }
            set {
                m_YesterdayPassFloor = value;
                UpdateRedpoint();
            }
        }
 
        public int currentTower {
            get {
                var config = RuneTowerFloorConfig.Get(currentFloor);
                return config.TowerId;
            }
        }
 
        public bool allTowerCompleted {
            get { return (int)runeModel.passRuneTowerFloor == sortedFloors[sortedFloors.Count - 1]; }
        }
 
        public int currentFloor {
            get {
                var floor = sortedFloors[sortedFloors.Count - 1];
                for (int i = 0; i < sortedFloors.Count; i++)
                {
                    if (sortedFloors[i] > (int)runeModel.passRuneTowerFloor)
                    {
                        floor = sortedFloors[i];
                        break;
                    }
                }
 
                return floor;
            }
        }
 
        int m_SelectedFloor;
        public int selectedFloor {
            get {
                return this.m_SelectedFloor;
            }
            set {
                if (this.m_SelectedFloor != value)
                {
                    this.m_SelectedFloor = value;
                    if (selectedFloorEvent != null)
                    {
                        selectedFloorEvent(this.m_SelectedFloor);
                    }
                }
            }
        }
 
        List<int> sortedFloors = new List<int>();
 
        Dictionary<int, Dictionary<int, int>> towerFloors = new Dictionary<int, Dictionary<int, int>>();
        Dictionary<int, int> runeCategoryUnLockFloor = new Dictionary<int, int>();
 
        public List<TowerSweepResult> towerSweepResults = new List<TowerSweepResult>();
 
        public int wannaShowPassFloor { get; private set; }
        public int showedPassFloor {
            get { return LocalSave.GetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "_NewPassTower")); }
            set { LocalSave.SetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "_NewPassTower"), value); }
        }
 
        public int wannaShowUnlockTower { get; set; }
        public int showedUnLockTower {
            get { return LocalSave.GetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "_UnLockShowTower")); }
            set { LocalSave.SetInt(StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "_UnLockShowTower"), value); }
        }
 
        int m_SweepBoughtTimes = 0;
        public int sweepBoughtTimes {
            get { return m_SweepBoughtTimes; }
            set {
                if (m_SweepBoughtTimes != value)
                {
                    m_SweepBoughtTimes = value;
                    if (sweepBoughtTimesChangeEvent != null)
                    {
                        sweepBoughtTimesChangeEvent(m_SweepBoughtTimes);
                    }
                }
            }
        }
 
        public bool waitNextConfirm = false;
 
        public event Action<int> selectedFloorEvent;
        public event Action<int> sweepBoughtTimesChangeEvent;
        public event Action<int> OnFlashOverEvent;
        int lastFlashOverState;
        public void OnFlashOver(int state)
        {
            if (lastFlashOverState + 1 != state)
                return;
 
            lastFlashOverState = state;
            if (lastFlashOverState == 2)
                lastFlashOverState = 0;
 
            if (OnFlashOverEvent != null)
                OnFlashOverEvent(state);
        }
 
        RuneModel runeModel { get { return ModelCenter.Instance.GetModel<RuneModel>(); } }
        DailyQuestModel dailyModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        Redpoint towerRedpoint = new Redpoint(37);
        Redpoint runeRedpoint = new Redpoint(37, 37002);
 
        bool serverInited = false;
 
        public override void Init()
        {
            ParseConfig();
 
            runeModel.onRuneTowerRefresh += OnPassNewTowerFloor;
            dailyModel.dailyQuestProgressUpdateEvent += OnRuneTowerSweepTimeChange;
        }
 
        public override void UnInit()
        {
            runeModel.onRuneTowerRefresh -= OnPassNewTowerFloor;
            dailyModel.dailyQuestProgressUpdateEvent -= OnRuneTowerSweepTimeChange;
        }
 
        public void RequestChallengeTower()
        {
            var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
            dungeonModel.SingleChallenge(RUNETOWER_MAPID, 0);
        }
 
        public void RequestSetDungeonAction()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 0;
            sendInfo.ActionInfo = (uint)currentFloor;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        public int GetFloorCount(int _towerId)
        {
            if (towerFloors.ContainsKey(_towerId))
            {
                return towerFloors[_towerId].Count;
            }
            else
            {
                return 0;
            }
        }
 
        public int GetFloorId(int _towerId, int _floorIndex)
        {
            if (towerFloors.ContainsKey(_towerId) && towerFloors[_towerId].ContainsKey(_floorIndex))
            {
                return towerFloors[_towerId][_floorIndex];
            }
            else
            {
                return 0;
            }
        }
 
        public bool IsTowerLastFloor(int _floorId)
        {
            var index = sortedFloors.IndexOf(_floorId);
            if (sortedFloors.Count - 1 == index)
            {
                return true;
            }
            else
            {
                var config = RuneTowerFloorConfig.Get(_floorId);
                var nextConfig = RuneTowerFloorConfig.Get(sortedFloors[index + 1]);
                return nextConfig.TowerId > config.TowerId;
            }
        }
 
        public List<int> GetUnLockedRuneCategorys()
        {
            var categorys = new List<int>();
            foreach (var key in runeCategoryUnLockFloor.Keys)
            {
                var floor = runeCategoryUnLockFloor[key];
                if (floor <= currentFloor)
                {
                    categorys.Add(key);
                }
            }
 
            return categorys;
        }
 
        public List<int> GetSweepableTowers()
        {
            var passedTowers = new List<int>();
 
            for (int i = 0; i < sortedFloors.Count; i++)
            {
                var floor = sortedFloors[i];
                if (floor <= (int)ModelCenter.Instance.GetModel<RuneModel>().passRuneTowerFloor)
                {
                    var config = RuneTowerFloorConfig.Get(floor);
                    if (!passedTowers.Contains(config.TowerId))
                    {
                        passedTowers.Add(config.TowerId);
                    }
                }
                else
                {
                    break;
                }
            }
 
            return passedTowers;
        }
 
        public void OnGetSweepResult(string _json)
        {
            var resultJson = JsonMapper.ToObject<TowerSweepResultJsonParser>(_json);
 
            var itemJson = resultJson.SDTowerItem;
            var pointJson = resultJson.SDTowerPoint;
            var fusionJson = resultJson.SDTowerYsog;
 
            var towerItems = new Dictionary<int, List<Item>>();
            foreach (var key in itemJson.Keys)
            {
                var items = towerItems[int.Parse(key)] = new List<Item>();
                var itemJsons = itemJson[key];
                for (int i = 0; i < itemJsons.Length; i++)
                {
                    var item = new Item(itemJsons[i].ItemID, itemJsons[i].Count);
                    items.Add(item);
                }
            }
 
            var towerPoints = new Dictionary<int, int>();
            foreach (var key in pointJson.Keys)
            {
                towerPoints[int.Parse(key)] = pointJson[key];
            }
 
            var towerYsogs = new Dictionary<int, int>();
            foreach (var key in fusionJson.Keys)
            {
                towerYsogs[int.Parse(key)] = fusionJson[key];
            }
 
            var tempSweepResults = new Dictionary<int, TowerSweepResult>();
            towerSweepResults.Clear();
            var latestPassedFloor = (int)yesterdayPassFloor;
            var latestPassedFloorConfig = RuneTowerFloorConfig.Get(latestPassedFloor);
 
            for (int i = 0; i < sortedFloors.Count; i++)
            {
                var floor = sortedFloors[i];
                if (floor <= latestPassedFloor)
                {
                    var config = RuneTowerFloorConfig.Get(floor);
                    if (!tempSweepResults.ContainsKey(config.TowerId))
                    {
                        var tempFloorId = 0;
                        if (latestPassedFloorConfig.TowerId != config.TowerId)
                        {
                            var floors = this.towerFloors[config.TowerId];
                            tempFloorId = floors[floors.Count];
                        }
                        else
                        {
                            tempFloorId = latestPassedFloor;
                        }
 
                        tempSweepResults[config.TowerId] = new TowerSweepResult()
                        {
                            towerId = config.TowerId,
                            floorId = tempFloorId,
                            items = new Item[] { },
                        };
                    }
                }
                else
                {
                    break;
                }
            }
 
            foreach (var towerId in towerItems.Keys)
            {
                var result = tempSweepResults[towerId];
                towerItems[towerId].Sort(RuneCompare);
                result.items = towerItems[towerId].ToArray();
                tempSweepResults[towerId] = result;
            }
 
            foreach (var towerId in towerPoints.Keys)
            {
                var result = tempSweepResults[towerId];
                result.essence = towerPoints[towerId];
                tempSweepResults[towerId] = result;
            }
 
            foreach (var towerId in towerYsogs.Keys)
            {
                var result = tempSweepResults[towerId];
                result.magicEssence = towerYsogs[towerId];
                tempSweepResults[towerId] = result;
            }
 
            towerSweepResults.Clear();
            towerSweepResults.AddRange(tempSweepResults.Values);
 
            WindowCenter.Instance.Open<RuneTowerSweepResultWin>();
        }
 
        public int GetNextUnLockFloor(int _floor)
        {
            var index = sortedFloors.IndexOf(_floor);
            var floorConfig = RuneTowerFloorConfig.Get(_floor);
 
            for (int i = index; i < sortedFloors.Count; i++)
            {
                var floorId = sortedFloors[i];
                var config = RuneTowerFloorConfig.Get(floorId);
                if (floorConfig.TowerId != config.TowerId)
                {
                    break;
                }
 
                if (config.UnLockRune > 0 || config.UnLockHole > 0 || config.UnLockCompose > 0)
                {
                    return floorId;
                }
            }
 
            return _floor;
        }
 
        public int GetAccumulativeUnLockHoleCount(int _floor)
        {
            var index = sortedFloors.IndexOf(_floor);
            var countSum = 1;
            for (int i = 0; i <= index; i++)
            {
                var floorId = sortedFloors[i];
                var config = RuneTowerFloorConfig.Get(floorId);
                countSum += config.UnLockHole;
            }
 
            return countSum;
        }
 
        private void OnPassNewTowerFloor()
        {
            if (serverInited && runeModel.passRuneTowerFloor != 0)
            {
                var config = RuneTowerFloorConfig.Get((int)runeModel.passRuneTowerFloor);
 
                if (!allTowerCompleted && config.TowerId != currentTower && config.TowerId > showedUnLockTower)
                {
                    wannaShowUnlockTower = config.TowerId;
                }
            }
 
            if (dungeonModel.dungeonResult.quickPass == 1 && dungeonModel.dungeonResult.dataMapID == RUNETOWER_MAPID)
                return;
 
            if (serverInited && runeModel.passRuneTowerFloor != 0)
            {
                var config = RuneTowerFloorConfig.Get((int)runeModel.passRuneTowerFloor);
                if (config.UnLockRune > 0 && runeModel.passRuneTowerFloor > showedPassFloor)
                {
                    wannaShowPassFloor = runeModel.passRuneTowerFloor;
                    PopupWindowsProcessor.Instance.Add("RuneNewGotWin");
                }
            }
 
        }
 
        //Á¢¼´ÏÔʾ
        public void OnPassNewTowerFloorShowImme()
        {
            if (serverInited && runeModel.passRuneTowerFloor != 0)
            {
                var config = RuneTowerFloorConfig.Get((int)runeModel.passRuneTowerFloor);
                if (config.UnLockRune > 0 && runeModel.passRuneTowerFloor > showedPassFloor)
                {
                    wannaShowPassFloor = runeModel.passRuneTowerFloor;
                    WindowCenter.Instance.Open<RuneNewGotWin>();
                }
            }
 
        }
 
        private void OnRuneTowerSweepTimeChange(int _dailyQuestId)
        {
            if (_dailyQuestId == 11)
            {
                UpdateRedpoint();
            }
        }
 
        private void UpdateRedpoint()
        {
            var sweepTimes = dailyModel.GetDailyQuestCompletedTimes((int)DailyQuestType.RuneTowerSweep);
            runeRedpoint.state = yesterdayPassFloor > 0 && sweepTimes < 1 ? RedPointState.Simple : RedPointState.None;
        }
 
        private void ParseConfig()
        {
            var allTowerFloors = RuneTowerFloorConfig.GetValues();
            foreach (var config in allTowerFloors)
            {
                Dictionary<int, int> floors;
                if (towerFloors.ContainsKey(config.TowerId))
                {
                    floors = towerFloors[config.TowerId];
                }
                else
                {
                    towerFloors[config.TowerId] = floors = new Dictionary<int, int>();
                }
 
                floors[config.FloorIndex] = config.ID;
                sortedFloors.Add(config.ID);
            }
 
            sortedFloors.Sort((int a, int b) => { return a < b ? -1 : 1; });
 
            var allRuneConfigs = RuneConfig.GetValues();
            foreach (var config in allRuneConfigs)
            {
                var itemConfig = ItemConfig.Get(config.ID);
                runeCategoryUnLockFloor[itemConfig.Effect1] = config.TowerID;
            }
 
        }
 
        public void OnMapInitOk()
        {
            switch (PlayerDatas.Instance.baseData.MapID)
            {
                case RuneTowerModel.RUNETOWER_MAPID:
                    ModelCenter.Instance.GetModel<RuneTowerModel>().RequestSetDungeonAction();
                    break;
            }
        }
 
        public void OnPlayerLoginOk()
        {
            serverInited = true;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
            lastFlashOverState = 0;
        }
 
        private int RuneCompare(Item _lhs, Item _rhs)
        {
            var configA = ItemConfig.Get(_lhs.id);
            var configB = ItemConfig.Get(_rhs.id);
 
            return configA.ItemColor > configB.ItemColor ? -1 : 1;
        }
 
    }
 
}