using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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enum TaiChiRewardType
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{
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box,
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gold,
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exp,
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}
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public class TaiChiRewardCell : MonoBehaviour
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{
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[SerializeField] Image bgImg;
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[SerializeField] Image itemIcon;
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[SerializeField] Text nameText;
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[SerializeField] Text numText;
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[SerializeField] Button button;
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[SerializeField] TaiChiRewardType rewardType;
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TaiChiModel taiChiModel{ get { return ModelCenter.Instance.GetModel<TaiChiModel>(); }}
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private void OnEnable()
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{
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SetDisplayModel();
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}
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private void SetDisplayModel()
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{
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DiceReward diceReward = taiChiModel.GetDiceReward(taiChiModel.getResultNum);
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if (diceReward == null) return;
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ItemConfig itemConfig = null;
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switch (rewardType)
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{
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case TaiChiRewardType.box:
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itemConfig = GetItemConfigById(diceReward.itemID);
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numText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit((ulong)diceReward.itemCount);
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break;
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case TaiChiRewardType.gold:
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itemConfig = GetItemConfigById(diceReward.goldId);
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numText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit((ulong)diceReward.gold);
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break;
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case TaiChiRewardType.exp:
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itemConfig = GetItemConfigById(diceReward.expId);
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numText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit((ulong)taiChiModel.GetDiceRewardExp(diceReward.exp));
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break;
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}
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if(itemConfig != null)
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{
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nameText.text = itemConfig.ItemName;
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itemIcon.SetSprite(itemConfig.IconKey);
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bgImg.SetItemBackGround(itemConfig.ItemColor, itemConfig.QualityEchoType);
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button.RemoveAllListeners();
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button.AddListener(()=>
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{
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ItemTipUtility.Show(itemConfig.ID);
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});
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}
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}
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private ItemConfig GetItemConfigById(int id)
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{
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return ItemConfig.Get(id);
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}
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}
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}
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