少年修仙传客户端代码仓库
hch
2025-03-03 28785d6ddf9c08e49527ede9405c7b6c93c6ed32
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, May 22, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class HumanTreasureSkillDetailWin : Window
    {
        [SerializeField] RectTransform m_Container;
        [SerializeField] Image m_SkillDetailIcon;
        [SerializeField] Text m_SkillDetailName;
        [SerializeField] Text m_SkillCoolDown;
        [SerializeField] Button m_Preview;
        [SerializeField] Text m_SkillDescription;
 
        public static int treasureId = 0;
 
        public static event Action<bool> onPreviewTreasureSkill;
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Preview.SetListener(Preview);
        }
 
        protected override void OnPreOpen()
        {
            Display();
 
            var config = TreasureConfig.Get(treasureId);
            m_Preview.SetActive(config.Category == (int)TreasureCategory.Human
                || config.Category == (int)TreasureCategory.Fairy);
 
            if (WindowCenter.Instance.IsOpen<HumanTreasureWin>())
            {
                m_Container.anchoredPosition = new Vector3(530, -500, 0);
            }
            else if (WindowCenter.Instance.IsOpen<FairyTreasureWin>())
            {
                m_Container.anchoredPosition = new Vector3(680, -311, 0);
            }
            else
            {
                m_Container.anchoredPosition = new Vector3(536, -300, 0);
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            Treasure treasure;
            if (model.TryGetTreasure(treasureId, out treasure))
            {
                var skillId = treasure.skillId;
                var skillConfig = SkillConfig.Get(skillId);
                m_SkillDetailIcon.SetSprite(skillConfig.IconName);
                m_SkillDetailName.text = skillConfig.SkillName;
                m_SkillDescription.text = skillConfig.Description;
                m_SkillCoolDown.text = skillConfig.CoolDownTime == 0 ? string.Empty :
                    Language.Get("L1065", skillConfig.CoolDownTime / 1000);
            }
        }
 
        private void Preview()
        {
            if (onPreviewTreasureSkill != null)
            {
                onPreviewTreasureSkill(true);
            }
 
            WindowCenter.Instance.uiRoot.uicamera.SetActive(false);
            CameraController.Instance.CameraObject.SetActive(false);
 
            UI3DHeroSkillShow.Instance.ShowTreasureSkill(treasureId, () =>
            {
                if (onPreviewTreasureSkill != null)
                {
                    onPreviewTreasureSkill(false);
                }
                WindowCenter.Instance.uiRoot.uicamera.SetActive(true);
                if (!UI3DTreasureSelectStage.Instance.IsOpen)
                {
                    CameraController.Instance.CameraObject.SetActive(true);
                }
            });
        }
    }
 
}