using UnityEngine;
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public class PathUtility {
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public static string GetRelationPath(Transform tranform) {
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System.Text.StringBuilder _stringBuilder = new System.Text.StringBuilder();
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if(tranform.parent != null && tranform.parent.parent == null) {
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return tranform.name;
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}
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while(tranform.parent != null) {
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_stringBuilder.Insert(0,string.Format("/{0}",tranform.name));
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tranform = tranform.parent;
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}
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string _result = _stringBuilder.ToString().Substring(1);
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_stringBuilder = null;
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return _result;
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}
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}
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