using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class SnxxzUtility
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{
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public static UnityPlatform flatForm {
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get {
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#if UNITY_EDITOR
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return UnityPlatform.Editor;
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#elif UNITY_IOS || UNITY_IPHONE
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return UnityPlatform.Iphone;
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#elif UNITY_STANDALONE
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return UnityPlatform.Standalone;
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#elif UNITY_ANDROID
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return UnityPlatform.Android;
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#else
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return UnityPlatform.Editor;
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#endif
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}
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}
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}
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