//--------------------------------------------------------
|
// [Author]: Alee
|
// [ Date ]: 2021年7月1日
|
//--------------------------------------------------------
|
|
using LitJson;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using System.Linq;
|
//分部类
|
public partial class ILChampionshipTimeConfig : IConfigPostProcess
|
{
|
//状态对应ID
|
public static Dictionary<int, int> stateToIDs = new Dictionary<int, int>();
|
|
public void OnConfigParseCompleted()
|
{
|
stateToIDs[StateValue] = ID;
|
}
|
|
public static int GetBattleID(int state)
|
{
|
if (stateToIDs.ContainsKey(state))
|
{
|
return stateToIDs[state];
|
}
|
return 0;
|
}
|
}
|