using UnityEngine;
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using System.Collections;
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// AA 13 启动转盘 #tagCMActTurntableStart
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public class IL_CAA13_tagCMActTurntableStart : GameNetPackBasic {
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public byte ActNum; // 活动编号
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public IL_CAA13_tagCMActTurntableStart () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xAA13;
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}
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public override void WriteToBytes () {
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WriteBytes (ActNum, NetDataType.BYTE);
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}
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}
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