少年修仙传客户端代码仓库
hch
2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class AchievementTipWin : Window
    {
        [SerializeField] RectTransform winShow;
        [SerializeField] ButtonEx awardBtn;
        [SerializeField] Text awardtip;
        [SerializeField] List<ItemCell> itemCells = new List<ItemCell>();
        [SerializeField] PositionTween positionTween;
        [SerializeField] float waitTime = 1.0f;
        [SerializeField] float moveDurationTime = 1.0f; // 移动持续时间
        [SerializeField] RectTransform startPosObject; // 挂载初始位置的游戏物体
        [SerializeField] RectTransform downPosObject; // 挂载往下移动位置的游戏物体
        [SerializeField] RectTransform upPosObject; // 挂载往上移动位置的游戏物体
        float openTime;
        AchievementModel model { get { return ModelCenter.Instance.GetModelEx<AchievementModel>(); } }
 
        private enum MoveState
        {
            MovingDown,
            Staying,
            MovingUp,
            Finished
        }
 
        MoveState currentState;
 
        #region Built-in
 
        protected override void AddListeners()
        {
            awardBtn.SetListener(() =>
            {
                ILAchievementModel.Instance.GetAchievementReward(ILAchievementModel.Instance.newSuccID);
                WindowCenter.Instance.Close<AchievementTipWin>();
            });
        }
 
        protected override void BindController()
        {
        }
 
        protected override void OnAfterClose()
        {
            StopAllCoroutines();
        }
 
        protected override void OnAfterOpen()
        {
            ResetAnimation();
        }
 
        protected override void OnPreClose()
        {
            ILAchievementModel.Instance.OnNewSuccAward -= OnNewSuccAward;
            
        }
 
        protected override void OnPreOpen()
        {
            ILAchievementModel.Instance.OnNewSuccAward += OnNewSuccAward;
            winShow.anchoredPosition = startPosObject.anchoredPosition;
        }
 
        #endregion
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (currentState == MoveState.Staying)
            {
                if (Time.time - openTime > waitTime)
                {
                    currentState = MoveState.MovingUp;
                    positionTween.reversal = true;
                    positionTween.from = downPosObject.anchoredPosition;
                    positionTween.to = upPosObject.anchoredPosition;
                    positionTween.duration = moveDurationTime;
                    positionTween.Play(OnMoveUpComplete);
                }
            }
        }
 
        private void OnMoveDownComplete()
        {
            currentState = MoveState.Staying;
            openTime = Time.time;
        }
 
        private void OnMoveUpComplete()
        {
            currentState = MoveState.Finished;
            WindowCenter.Instance.Close<AchievementTipWin>();
        }
 
        private void Display()
        {
            awardtip.text = AchievementModel.ParseAchievementDescription(ILAchievementModel.Instance.newSuccID);
 
            DisplayItemCell();
        }
 
        private void OnNewSuccAward()
        {
            ResetAnimation();
        }
 
        private void DisplayItemCell()
        {
            int successID = ILAchievementModel.Instance.newSuccID;
            Achievement achievement;
            model.TryGetAchievement(successID, out achievement);
            if (achievement != null)
            {
                var config = SuccessConfig.Get(successID);
                for (int i = 0; i < itemCells.Count; i++)
                {
                    if (i < achievement.rewardItem.Length)
                    {
                        itemCells[i].SetActive(true);
                        var _item = achievement.rewardItem[i];
                        ItemCellModel _ItemData = new ItemCellModel(_item.id, true, (ulong)_item.count);
                        itemCells[i].Init(_ItemData);
                    }
                    else
                    {
                        itemCells[i].SetActive(false);
                    }
                }
            }
        }
 
        private void ResetAnimation()
        {
            currentState = MoveState.MovingDown;
            openTime = Time.time;
            winShow.anchoredPosition = startPosObject.anchoredPosition;
            positionTween.reversal = false;
            positionTween.from = startPosObject.anchoredPosition;
            positionTween.to = downPosObject.anchoredPosition;
            positionTween.duration = moveDurationTime;
            positionTween.Play(OnMoveDownComplete);
            Display();
        }
    }
}