using vnxbqy.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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class NewAchievementActivityWin : ILOneLevelWindow
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{
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protected override void BindController()
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{
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base.BindController();
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}
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(0, OnClick);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterOpen()
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{
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base.OnAfterOpen();
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}
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void OnClick()
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{
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CloseAllChildWindow();
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WindowCenter.Instance.OpenIL<ILAchievementActivityWin>();
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}
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}
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