少年修仙传客户端代码仓库
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3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
 
using System;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
 
public class CrossServerBattleFieldOpenTimeWin : ILWindow
{
    Button selectBtn;
    Button closeBtn;
    ScrollerController scroller;
 
 
    #region Built-in
    protected override void BindController()
    {
        selectBtn = proxy.GetWidgtEx<Button>("OK");
        closeBtn = proxy.GetWidgtEx<Button>("CloseBtn");
        scroller = proxy.GetWidgtEx<ScrollerController>("scroller");
 
    }
 
    protected override void AddListeners()
    {
 
        closeBtn.SetListener(()=> {
            WindowCenter.Instance.CloseIL<CrossServerBattleFieldOpenTimeWin>();
        });
 
        selectBtn.SetListener(() => {
            if (ILCrossServerModel.Instance.selectIndex != -1)
            {
                var curTimeIndex = ILCrossServerModel.Instance.GetCurBattleFieldIndex();
                //不可选择过期场
                ILCrossServerModel.Instance.selectIndex = ILCrossServerModel.Instance.selectActionCell >= curTimeIndex ? ILCrossServerModel.Instance.selectActionCell : curTimeIndex;
            }
            WindowCenter.Instance.CloseIL<CrossServerBattleFieldOpenTimeWin>();
        });
    }
 
    protected override void OnPreOpen()
    {
        ILCrossServerModel.Instance.selectActionCell = ILCrossServerModel.Instance.selectIndex;
        ILCrossServerModel.Instance.onSelectActionCellUpdate += onSelectActionCellUpdate;
        scroller.OnRefreshCell += OnRefreshCell;
        CreateTimeScroller();
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        ILCrossServerModel.Instance.onSelectActionCellUpdate -= onSelectActionCellUpdate;
    }
    #endregion
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetILBehaviour<CrossServerBattleFieldTimeCell>();
        _cell.Display(cell.index);
    }
 
    void onSelectActionCellUpdate()
    {
        scroller.m_Scorller.RefreshActiveCellViews();
    }
 
    void CreateTimeScroller()
    {
        scroller.Refresh();
        for (int i = 0; i < ILCrossServerModel.Instance.crossBattleFieldOpenTimes.Count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, i);
        }
 
        scroller.Restart();
        scroller.m_Scorller.RefreshActiveCellViews();
 
        scroller.JumpIndex(ILCrossServerModel.Instance.selectActionCell);
    }
}