少年修仙传客户端代码仓库
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3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
 
using System;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
using System.Collections.Generic;
 
public class CrossServerQualifyingGuess4Win : ILWindow
{
    Button close;
    ScrollerController scroller;
 
    #region Built-in
    protected override void BindController()
    {
        close = proxy.GetWidgtEx<Button>("CloseBtn");
        scroller = proxy.GetWidgtEx<ScrollerController>("scroller");
    }
 
    protected override void AddListeners()
    {
        close.SetListener(() => {
            WindowCenter.Instance.CloseIL<CrossServerQualifyingGuess4Win>();
        });
 
    }
 
    protected override void OnPreOpen()
    {
        CrossServerQualifyingModel.Instance.isNetPackRefreshGuess4 = false;
        scroller.OnRefreshCell += OnRefreshCell;
        CrossServerQualifyingModel.Instance.UpdateGuessEvent += UpdateGuessEvent;
        CrossServerQualifyingModel.Instance.Player8ListSort();
 
    }
 
    //竞猜列表顺序,是否投注-战力-玩家ID
    protected override void OnAfterOpen()
    {
        scroller.Refresh();
        for (int i = 0; i < CrossServerQualifyingModel.Instance.guessPlayer8List.Count; i++)
        {
            if (i % 2 == 0)
            {
                scroller.AddCell(ScrollerDataType.Header, i);
            }
        }
 
        scroller.Restart();
        scroller.m_Scorller.RefreshActiveCellViews();
    }
 
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
        CrossServerQualifyingModel.Instance.UpdateGuessEvent -= UpdateGuessEvent;
    }
    #endregion
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetILBehaviour<CrossServerQualifyingGuess4Cell>();
        _cell.Display(cell.index);
    }
 
 
    void UpdateGuessEvent()
    {
        CrossServerQualifyingModel.Instance.isNetPackRefreshGuess4 = true;
        scroller.m_Scorller.RefreshActiveCellViews();
    }
 
}