少年修仙传客户端代码仓库
hch
3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
 
using System;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
using System.Collections.Generic;
 
public class CrossServerQualifyingSettlementWin : ILWindow
{
    Button outBtn;
    Text outTimeText;
    Transform backFail;
    Transform backWin;
    Text resultScore;
    Transform caidaiEffect;
 
    float timer = 0f;
    int outTime = 5;
    #region Built-in
 
    DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
    protected override void BindController()
    {
        outBtn = proxy.GetWidgtEx<Button>("DropOutBtn");
        outTimeText = proxy.GetWidgtEx<Text>("DropOutBtn_text");
        backFail = proxy.GetWidgtEx<Transform>("Back_Failure");
        backWin = proxy.GetWidgtEx<Transform>("Back_Win");
        caidaiEffect = proxy.GetWidgtEx<Transform>("CaidaiEffect");
        resultScore = proxy.GetWidgtEx<Text>("Text_2");
    }
 
    protected override void AddListeners()
    {
        outBtn.SetListener(ExitDungeon);
 
    }
 
    protected override void OnPreOpen()
    {
        timer = Time.time;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        var playerID = PlayerDatas.Instance.baseData.PlayerID;
        if (playerID == CrossServerQualifyingModel.Instance.WinnerID)
        {
            backFail.SetActiveIL(false);
            backWin.SetActiveIL(true);
            caidaiEffect.SetActiveIL(true);
        }
        else
        {
            backFail.SetActiveIL(true);
            backWin.SetActiveIL(false);
            caidaiEffect.SetActiveIL(false);
        }
        resultScore.text = Language.Get("XMZZ106", CrossServerQualifyingModel.Instance.score);
    }
 
 
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        PopupWindowsProcessor.Instance.Add("CrossServerQualifyingWin");
    }
    #endregion
 
    void OnSecondEvent()
    {
        if ((Time.time - timer) < outTime)
        {
            var seconds = Mathf.RoundToInt(outTime - (Time.time - timer));
            outTimeText.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", seconds);
        }
        else
        {
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
            ExitDungeon();
        }
    }
 
 
    private void ExitDungeon()
    {
        WindowCenter.Instance.CloseIL<CrossServerQualifyingSettlementWin>();
        model.ExitCurrentDungeon();
    }
 
}