using vnxbqy.UI;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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class EquipDecomSuccessWin : ILWindow
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{
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ScrollerController scroller;
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Button closeBtn;
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#region Built-in
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protected override void BindController()
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{
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scroller = proxy.GetWidgtEx<ScrollerController>("ScrollerController");
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closeBtn = proxy.GetWidgtEx<Button>("Btn_Close");
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}
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protected override void AddListeners()
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{
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closeBtn.SetListener(() => {
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WindowCenter.Instance.CloseIL<EquipDecomSuccessWin>();
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});
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}
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protected override void OnAfterOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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scroller.Refresh();
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for (int i = 0; i < EquipEvolveModel.Instance.decomposeItem.Length; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, i);
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}
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scroller.Restart();
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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#endregion
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<ItemCell>();
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var model = new ItemCellModel(EquipEvolveModel.Instance.decomposeItem[cell.index][0], false,
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(ulong)EquipEvolveModel.Instance.decomposeItem[cell.index][1]);
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_cell.Init(model);
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}
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}
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