少年修仙传客户端代码仓库
hch
2025-07-02 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using vnxbqy.UI;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class ShentongSkillCell : ILBehaviour
{
    ImageEx skillIcon;
    Image m_CoolDownMask;
    Text m_CoolDown;
    Button skillBtn;
 
 
    bool inCountDown = false;
    float timer = 0f;
    int m_skillId = 0;
 
    protected override void Awake() 
    {
        skillIcon = proxy.GetWidgtEx<ImageEx>("Img_Icon");
        m_CoolDownMask = proxy.GetWidgtEx<Image>("MaskImage1");
        m_CoolDown = proxy.GetWidgtEx<Text>("Text");
        skillBtn = proxy.GetWidgtEx<Button>("ShentongSkill");
    }
 
    public void Display(int skillID)
    {
        m_skillId = skillID;
        var config = SkillConfig.Get(skillID);
        skillIcon.SetSprite(config.IconName);
 
        skillBtn.SetListener(()=> {
            SkillConfig _skillModel = SkillConfig.Get(skillID);
 
            if (_skillModel != null)
            {
                PlayerDatas.Instance.hero.CastSkill(skillID);
            }
        });
    }
    protected override void LateUpdate()
    {
        if (!ILSkillManager.Instance.HasSkill(m_skillId))
        {
            return;
        }
        DisplaySkillDynamicInfo(false);
 
        if (inCountDown)
        {
            if (!m_CoolDown.gameObject.activeSelf)
            {
                m_CoolDown.SetActive(true);
            }
 
            if (m_CoolDownMask != null && !m_CoolDownMask.gameObject.activeSelf)
            {
                m_CoolDownMask.SetActive(true);
            }
 
            if (m_CoolDownMask != null)
            {
                m_CoolDownMask.fillAmount = ILSkillManager.Instance.GetSkillCD(m_skillId).GetCountDownFillAmount();
            }
 
            timer -= Time.deltaTime;
            if (timer < 0f)
            {
                var countDown = ILSkillManager.Instance.GetSkillCD(m_skillId).GetCountDown();
 
                if (countDown > 1)
                {
                    m_CoolDown.text = countDown.ToString("f0");
                }
                else
                {
                    m_CoolDown.text = "";
                }
 
                timer += 1f;
            }
 
        }
        else
        {
            if (m_CoolDown.gameObject.activeSelf)
            {
                m_CoolDown.SetActive(false);
            }
 
            if (m_CoolDownMask != null)
            {
                if (m_CoolDownMask.gameObject.activeSelf)
                {
                    m_CoolDownMask.SetActive(false);
                }
            }
 
        }
    }
 
    private void DisplaySkillDynamicInfo(bool force)
    {
        var skillCd = ILSkillManager.Instance.GetSkillCD(m_skillId);
        if (force || skillCd.dirty)
        {
            var data = skillCd.Fetch();
            inCountDown = data.IsCountDown();
 
            var countDown = ILSkillManager.Instance.GetSkillCD(m_skillId).GetCountDown();
            if (countDown > 0)
            {
                m_CoolDown.text = countDown.ToString("f0");
            }
            else
            {
                m_CoolDown.text = "";
            }
 
        }
 
        var skillForbid = ILSkillManager.Instance.GetSkillForbid(m_skillId);
        if (force || skillForbid.dirty)
        {
            skillIcon.gray = skillForbid.Fetch();
        }
    }
}