少年修仙传客户端代码仓库
hch
2 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using vnxbqy.UI;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
class FosterRankSuccessWin : ILWindow
{
    Button closeBtn;
    Text upgrateName;
    ItemCell itemCell;
 
    List<Transform> legendPros = new List<Transform>();
    List<Text> LegendCurrent = new List<Text>();
    List<Text> LegendNext = new List<Text>();
 
    float openTime = 0f;
 
    #region Built-in
    protected override void BindController()
    {
        closeBtn = proxy.GetWidgtEx<Button>("Btn_Close");
        upgrateName = proxy.GetWidgtEx<Text>("upgratetxt");
        legendPros.Add(proxy.GetWidgtEx<Transform>("LegendPro1"));     
        itemCell = proxy.GetWidgtEx<ItemCell>("ItemCell");      
        LegendCurrent.Add(proxy.GetWidgtEx<Text>("Legend1Txt_Current"));    
        LegendNext.Add(proxy.GetWidgtEx<Text>("Legend1Txt_Next"));
 
    }
 
    protected override void AddListeners()
    {
        closeBtn.SetListener(() => {
            //打开1秒内不响应关闭
            if (Time.time - openTime < 1)
            {
                return;
            }
            WindowCenter.Instance.CloseIL<FosterRankSuccessWin>();
        });
 
    }
 
    protected override void OnPreOpen()
    {
        openTime = Time.time;
        
        ShowLegendPro();
        //var model = new ItemCellModel(EquipEvolveModel.Instance.resultToEquipID, false, 1);
        //itemCell.Init(model);
    }
 
    protected override void OnPreClose()
    {
        
    }
 
    #endregion
 
    void ShowLegendPro()
    {
        for (int i = 0; i < legendPros.Count; i++)
        {
            legendPros[i].SetActiveIL(true);
        }
        int FeedState = FosterModel.Instance.FeedState;
        uint Level = FosterModel.Instance.CurrentLevel[FeedState - 1];
        int curValue = 0;
        int oldValue = 0;
 
        upgrateName.text = Level.ToString();
        int[] values;
        if (FosterModel.Instance.StateNow == 1)
        {            
            FosterModel.Instance.GetSumHorseValue(FeedState, Level, out values);
            curValue = values[3];
 
            if (Level > 2)
            {
                FosterModel.Instance.GetSumHorseValue(FeedState, Level - 1, out values);
                oldValue = values[3];
            }
            int[] attrID;
            FosterModel.Instance.GeHorseLVAttrID(FeedState, Level, out attrID);
            LegendCurrent[0].text = StringUtility.Contact(PlayerPropertyConfig.Get(attrID[0]).ShowName, ":")+ PlayerPropertyConfig.GetValueDescription(attrID[0], oldValue);
            LegendNext[0].text = PlayerPropertyConfig.GetValueDescription(attrID[0], curValue);           
        }
        else if (FosterModel.Instance.StateNow == 2)
        {
            FosterModel.Instance.GetSumPetValue(FeedState, Level, out values);
            curValue = values[3];
 
            if (Level > 2)
            {
                FosterModel.Instance.GetSumPetValue(FeedState, Level - 1, out values);
                oldValue = values[3];
            }
 
            int[] attrID;
            FosterModel.Instance.GePetLVAttrID(FeedState, Level, out attrID);
            LegendCurrent[0].text = StringUtility.Contact(PlayerPropertyConfig.Get(attrID[0]).ShowName, ":") + PlayerPropertyConfig.GetValueDescription(attrID[0], oldValue);
            LegendNext[0].text = PlayerPropertyConfig.GetValueDescription(attrID[0], curValue);
        }
        else
        {
            int EquipID = (int)FosterModel.Instance.curEquipID;
            FosterModel.Instance.GetSumLingQiValue(EquipID, FeedState, Level, out values);
            curValue = values[3];
 
            if (Level > 2)
            {
                FosterModel.Instance.GetSumLingQiValue(EquipID,FeedState, Level - 1, out values);
                oldValue = values[3];
 
            }
            int[] attrID;
            FosterModel.Instance.GeLingQiLVAttrID(EquipID,FeedState, Level, out attrID);
            LegendCurrent[0].text = StringUtility.Contact(PlayerPropertyConfig.Get(attrID[0]).ShowName, ":") + PlayerPropertyConfig.GetValueDescription(attrID[0], oldValue);
            LegendNext[0].text = PlayerPropertyConfig.GetValueDescription(attrID[0], curValue);
        }      
    }
}