少年修仙传客户端代码仓库
hch
4 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using UnityEngine.UI;
using vnxbqy.UI;
using UnityEngine;
using DG.Tweening;
using System;
using System.Collections.Generic;
 
class ILRightBottomFadeInOut : ILBehaviour
{
    Button cbgBtn;
    Transform shentongSkillsObj;
    List<Transform> shentongSkills = new List<Transform>();
    List<Transform> pointsOut = new List<Transform>();
    List<Transform> pointsIn = new List<Transform>();
 
    protected override void Awake()
    {
        cbgBtn = proxy.GetWidgtEx<Button>("Btn_CBG");
 
        cbgBtn.SetListener(() => {
            if (PlayerDatas.Instance.baseData.LV < GeneralDefine.UIWinLimitLV)
            {
                SysNotifyMgr.Instance.ShowTip("RuneSpecialHoleLevelError", GeneralDefine.UIWinLimitLV);
                return;
            }
            WindowCenter.Instance.OpenIL<TreasurePavilionWin>();
        });
 
        shentongSkillsObj = proxy.GetWidgtEx<Transform>("shentongSkillObj");
 
        for (int i = 0; i < 3; i++)
        {
            shentongSkills.Add(proxy.GetWidgtEx<Transform>("ShentongSkill" + i));
            pointsOut.Add(proxy.GetWidgtEx<Transform>("point_" + i));
            pointsIn.Add(proxy.GetWidgtEx<Transform>("point" + i));
        }
 
        ShentongModel.Instance.OnSkillPositionStateEvent += Display;
        WindowCenter.Instance.windowAfterOpenEvent += OnAfterWindowOpen;
    }
 
 
    private void OnAfterWindowOpen(Window _window)
    {
        if (_window.name == "MainInterfaceWin")
        {
            Display();
        }
    }
 
    void Display()
    {
        shentongSkillsObj.SetActiveIL(ShentongModel.Instance.isShowShentongSkill);
        for (int i = 0; i < 3; i++)
        {
            if (ShentongModel.Instance.shentongSetSkillIDs[i] != 0)
            {
                shentongSkills[i].SetActiveIL(true);
                shentongSkills[i].localPosition = ShentongModel.Instance.skillPositionState == 2 ? pointsOut[i].localPosition : pointsIn[i].localPosition;
                var cell = shentongSkills[i].GetILBehaviour<ShentongSkillCell>();
                cell?.Display(ShentongModel.Instance.shentongSetSkillIDs[i]);
            }
            else
            {
                shentongSkills[i].SetActiveIL(false);
            }
        }
    }
 
}