少年修仙传客户端代码仓库
hch
3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, March 05, 2018
//--------------------------------------------------------
 
using System;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
using System.Linq;
 
//境界地图难度选择;达到境界需加引导
public class MapLevelSelectWin : ILWindow
{
    Button closeBtn;
    Button selectBtn;
    ScrollerController scrollControl;
    TextEx info;
    TextEx normal;
    Image realmImg;
 
    MapModel model { get { return ModelCenter.Instance.GetModel<MapModel>(); } }
 
    #region Built-in
    protected override void BindController()
    {
        closeBtn = proxy.GetWidgtEx<Button>("CloseBtn");
        selectBtn = proxy.GetWidgtEx<Button>("selectBtn");
        scrollControl = proxy.GetWidgtEx<ScrollerController>("scroller");
        info = proxy.GetWidgtEx<TextEx>("info");
        normal = proxy.GetWidgtEx<TextEx>("normal");
        realmImg = proxy.GetWidgtEx<Image>("realm");
    }
 
    protected override void AddListeners()
    {
        closeBtn.SetListener(() =>
        {
            WindowCenter.Instance.CloseIL<MapLevelSelectWin>();
        });
        selectBtn.SetListener(SelectMapLevel);
    }
 
    protected override void OnPreOpen()
    {
        //第一次设置选中正确的
        if (PlayerDatas.Instance.baseData.realmLevel == MapLevelModel.Instance.realmSelects[0])
        {
            MapLevelModel.Instance.clickIndex = 1;
        }
        else
        {
            MapLevelModel.Instance.clickIndex = MapLevelModel.Instance.selectIndex;
        }
        scrollControl.OnRefreshCell += OnRefreshCell;
        GameEvent.playerDataRefreshEvent += OnPlayerDataRefreshEvent;
        MapLevelModel.Instance.OnSelectUpdate += OnSelectUpdate;
        MapLevelModel.Instance.OnClickUpdate += OnClickUpdate;
    }
 
    
 
    protected override void OnPreClose()
    {
        scrollControl.OnRefreshCell -= OnRefreshCell;
        GameEvent.playerDataRefreshEvent -= OnPlayerDataRefreshEvent;
        MapLevelModel.Instance.OnSelectUpdate -= OnSelectUpdate;
        MapLevelModel.Instance.OnClickUpdate -= OnClickUpdate;
    }
 
 
    protected override void OnAfterOpen()
    {
        Display();
        OnCreateScroll();
    }
 
 
 
    #endregion
 
    void Display()
    {
        var index = MapLevelModel.Instance.clickIndex;
        var realm = MapLevelModel.Instance.GetRealmByIndex(index);
        var curConfig = RealmConfig.Get(realm);
        var nextRealm = MapLevelModel.Instance.GetRealmByIndex(index + 1);
        if (index == 0)
        {
            Int2 lvRange = ILNPCRealmStrengthenConfig.GetLVRange(nextRealm);
            //普通模式
            info.text = Language.Get("MapLevelSelect2", 1, lvRange.x);  //只处理低级的情况
            realmImg.SetActiveIL(false);
            normal.SetActiveIL(true);
        }
        else
        {
            realmImg.SetActiveIL(true);
            realmImg.SetSprite(curConfig.Img);
            normal.SetActiveIL(false);
            Int2 lvRange = ILNPCRealmStrengthenConfig.GetLVRange(realm);
            if (PlayerDatas.Instance.baseData.realmLevel >= realm && PlayerDatas.Instance.baseData.realmLevel < nextRealm)
            {
                info.text = Language.Get("MapLevelSelect1", lvRange.x, lvRange.y, curConfig.Name);
            }
            else if (PlayerDatas.Instance.baseData.realmLevel >= nextRealm)
            {
                info.text = Language.Get("MapLevelSelect2", lvRange.x, lvRange.y);
            }
            else
            {
                info.text = Language.Get("MapLevelSelect3", curConfig.Name);
            }
        }
 
    }
 
    void OnCreateScroll()
    {
        scrollControl.Refresh();
        scrollControl.AddCell(ScrollerDataType.Header, 0);
        for (int i = 1; i <= MapLevelModel.Instance.realmSelects.Count; i++)
        {
            scrollControl.AddCell(ScrollerDataType.Header, i);
        }
        scrollControl.Restart();
        scrollControl.JumpIndex(MapLevelModel.Instance.selectIndex);
    }
 
    private void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var Record = cell.GetILBehaviour<MapLevelCell>();
        Record?.Display(cell.index);     
    }
 
    void SelectMapLevel()
    {
        if (PlayerDatas.Instance.baseData.MapID == 10010 && !ClientDungeonStageUtility.isClientDungeon)
        {
            var realm = MapLevelModel.Instance.GetRealmByIndex(MapLevelModel.Instance.clickIndex);
            if (PlayerDatas.Instance.baseData.realmLevel < realm)
            {
                SysNotifyMgr.Instance.ShowTip("MapLevelSelect3");
                return;
            }
 
            if (PlayerDatas.Instance.baseData.realmLevel > realm + 3)
            {
                SysNotifyMgr.Instance.ShowTip("MapLevelSelect2");
            }
 
            var pack = new CA235_tagCMSelectRealmDifficulty();
            if (MapLevelModel.Instance.clickIndex  == 0)
            {
                pack.RealmDifficulty = 0;
            }
            else
            {
                pack.RealmDifficulty = (ushort)(1000 + realm);
            }
 
            GameNetSystem.Instance.SendInfo(pack);
        }
        else
        {
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), Language.Get("MapLevelSelect4"), (bool isOk) =>
                {
                    if (isOk)
                    {
                        model.RequestMapTransport(10010);
                    }
 
                });
        }
    }
 
 
    void OnPlayerDataRefreshEvent(PlayerDataType dataType)
    {
        if (dataType != PlayerDataType.default9)
        {
            return;
        }
        //显示特效
    }
 
    void OnSelectUpdate()
    {
        scrollControl.m_Scorller.RefreshActiveCellViews();
    }
 
    void OnClickUpdate()
    {
        scrollControl.m_Scorller.RefreshActiveCellViews();
        Display();
    }
}