少年修仙传客户端代码仓库
hch
4 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using vnxbqy.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using LitJson;
 
 
/// <summary>
/// 合服-转盘
/// </summary>
 
public class MergeServerTurntableModel : ILModel<MergeServerTurntableModel>
{
    public ILOpenServerActivityProxy activity;
    public Operation operationType = Operation.default9;
    public const int activityID = 2;
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_HFHD;
 
    public event Action PlayerTurntableEvent;
    public int[] jpPosition;    //展示极品位置
    public int[] zjPosition;
 
    public int turntableCount;
    public int ctgTotal;
    public int useMoneyTotal;
    public int turnItemState;    //转盘物品已抽中记录,按转盘物品编号二进制位代表是否已抽中
    public int getItemNum;    //本次抽中的物品编号,非转盘结果时为0,大于0时为通知本次转到的物品编号
    public const int itemCount = 12;
    public int runIndex = 0; //转圈的位置,已经获得的物品不再转 itemSort的索引
    public int runState = 0; //0未开始  1起步转(加速) 2结束转(减速)
 
    //客户端排序对应下发的物品索引turnItemList //物品库类型;1-常规,2-极品,3-终极
    //-1 为未分配 -2为空
    public List<int> itemSort = new List<int>();
    public bool IsOpen()
    {
        return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType);
    }
 
    public bool IsAdvance()
    {
        return false;
    }
 
    public bool priorityOpen()
    {
        //红点
        return redpoint.state == RedPointState.Simple;
    }
 
 
    public event Action<int> onStateUpdate;
    public event Action OnOperationTimeUpdateEvent; //为了保证执行顺序
 
 
    protected override void Init()
    {
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
        GameEvent.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        GameEvent.playerLoginOkEvent += OnPlayerLoginOk;
        ILOperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent;
        activity = new ILOpenServerActivityProxy(IsOpen, IsAdvance, priorityOpen);
        OpenServerActivityCenter.Instance.Register(activityID, activity, activityType);
 
        ParseConfig();
    }
 
    void ParseConfig()
    {
        var config = FuncConfigConfig.Get("HFTurntable");
        jpPosition = JsonMapper.ToObject<int[]>(config.Numerical1);
        zjPosition = JsonMapper.ToObject<int[]>(config.Numerical2);
 
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        turntableCount = 0;
        ctgTotal = 0;
        useMoneyTotal = 0;
        turnItemState = 0;
        getItemNum = 0;
        itemSort.Clear();
    }
 
 
    public void OnPlayerLoginOk()
    {
        UpdateRedpoint();
    }
 
    protected override void UnInit()
    {
        OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
        OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
        GameEvent.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
        GameEvent.playerLoginOkEvent -= OnPlayerLoginOk;
        ILOperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
    }
 
    private void operationTimeUpdateEvent(Operation type)
    {
        if (type == operationType)
        {
            OperationBase operationBase;
            if (!OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                return;
            }
            OperationTurntable operation = operationBase as OperationTurntable;
            //-1 为未分配 -2为空
            itemSort.Clear();
            for (int i = 0; i < itemCount; i++)
            {
                itemSort.Add(-1);
            }
 
            //物品库类型;1-常规,2-极品,3-终极
            for (int i = 0; i < jpPosition.Length; i++)
            {
                if (operation.itemTypeIndexs.ContainsKey(2))
                {
                    if (i < operation.itemTypeIndexs[2].Count)
                    {
                        itemSort[jpPosition[i]] = operation.itemTypeIndexs[2][i];
                    }
                    else
                    {
                        itemSort[jpPosition[i]] = -2;
                    }
                }
                else
                {
                    itemSort[jpPosition[i]] = -2;
                }
            }
 
            for (int i = 0; i < zjPosition.Length; i++)
            {
                if (operation.itemTypeIndexs.ContainsKey(3))
                {
                    if (i < operation.itemTypeIndexs[3].Count)
                    {
                        itemSort[zjPosition[i]] = operation.itemTypeIndexs[3][i];
                    }
                    else
                    {
                        itemSort[zjPosition[i]] = -2;
                    }
                }
                else
                {
                    itemSort[zjPosition[i]] = -2;
                }
            }
 
            int normalIndex = 0;
            for (int i = 0; i < itemSort.Count; i++)
            {
                if (itemSort[i] == -1)
                {
                    itemSort[i] = operation.itemTypeIndexs[1][normalIndex];
                    normalIndex++;
                }
            }
 
            OnOperationTimeUpdateEvent?.Invoke();
        }
    }
 
    private void DayResetEvent(int resetType)
    {
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            if (resetType == operationBase.resetType)
            {
                UpdateRedpoint();
            }
        }
    }
 
    private void OperationEndEvent(Operation operation, int state)
    {
        if (operation == operationType && state == 0)
        {
            UpdateRedpoint();
            if (onStateUpdate != null)
            {
                onStateUpdate(activityID);
            }
        }
    }
 
    private void OperationStartEvent(Operation operation, int state)
    {
        if (operation == operationType && state == 0)
        {
            UpdateRedpoint();
            if (onStateUpdate != null)
            {
                onStateUpdate(activityID);
            }
        }
    }
 
    #region 服务端数据
    public void UpdatePlayerTurntable(IL_HAA53_tagMCActTurntablePlayerInfo package)
    {
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            OperationTurntable operation = operationBase as OperationTurntable;
            if (operation.ActNum != package.ActNum)
            {
                return;
            }
            turntableCount = package.CanUseCount;
            ctgTotal = (int)package.CTGTotal;
            useMoneyTotal = (int)package.UseMoneyTotal;
            turnItemState = (int)package.TurnItemState;
            getItemNum = (int)package.GetItemNum;
 
 
            UpdateRedpoint();
            if (PlayerTurntableEvent != null)
            {
                PlayerTurntableEvent();
            }
        }
    }
 
    //是否已抽中
    public bool IsHitItemState(int index)
    {
        return ((int)Math.Pow(2, index) & turnItemState) != 0;
    }
 
    public int GetRunStartIndex()
    {
        OperationBase operationBase;
        if (!OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            return -1;
        }
        OperationTurntable operation = operationBase as OperationTurntable;
 
        if (itemSort.Contains(-2))
        {
            return -1;
        }
        for (int i = 0; i < itemCount; i++)
        {
 
            if (!IsHitItemState(operation.turnItemList[itemSort[i]].ItemNum))
            {
                return i;
            }
 
        }
        return -1;
    }
 
    //将ItemNum转化为显示的索引
    public int GetHitIndex()
    {
        OperationBase operationBase;
        if (!OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            return -1;
        }
        OperationTurntable operation = operationBase as OperationTurntable;
        for (int i = 0; i < itemCount; i++)
        {
            if (getItemNum == operation.turnItemList[itemSort[i]].ItemNum)
            {
                return i;
            }
        }
        return -1;
    }
 
 
    #endregion
 
 
    #region 红点
    public Redpoint redpoint = new Redpoint(MainRedPoint.hfhdRedPoint, MainRedPoint.hfhdRedPoint * 100 + activityID);
    public void UpdateRedpoint()
    {
        redpoint.state = RedPointState.None;
        if (!IsOpen())
        {
            return;
        }
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            OperationTurntable operation = operationBase as OperationTurntable;
            if (turntableCount > 0)
            {
                redpoint.state = RedPointState.Simple;
            }
        }
    }
    #endregion
}