少年修仙传客户端代码仓库
hch
3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using vnxbqy.UI;
using System;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Linq;
using LitJson;
using UnityEngine;
 
//节日-指定1档位累计充值
public class HolidayRecharge2GiftModel : ILModel<HolidayRecharge2GiftModel>
{
    public ILOpenServerActivityProxy activity;
 
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_JRZF;
    public const int activityID = 114;
    public const Operation operationType = Operation.default20; //节日-指定1档位累计充值
 
    public const int redpointID = 28014;
    public Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, redpointID);
 
    public event Action accumulateRechargeUpdate;
    public event Action<int> onStateUpdate;
 
    protected override void Init()
    {
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
        GameEvent.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        activity = new ILOpenServerActivityProxy(IsOpen, IsAdvance, priorityOpen);
        OpenServerActivityCenter.Instance.Register(activityID, activity, activityType);
 
        InitConfig();
    }
 
    protected override void UnInit()
    {
        GameEvent.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
        ILOperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
    }
 
    public bool IsOpen()
    {
        return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType);
    }
 
    public bool IsAdvance()
    {
        return false;
    }
 
    public bool priorityOpen()
    {
        //红点
        return redpoint.state == RedPointState.Simple;
    }
 
 
    void InitConfig()
    {
 
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        rechargeTotal = 0;
        getRewardRecord = 0;
    }
 
    public void OnPlayerLoginOk()
    {
        UpdateRedpoint();
    }
 
    private void DayResetEvent(int resetType)
    {
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            if (resetType == operationBase.resetType)
            {
                UpdateRedpoint();
            }
        }
    }
 
    private void OperationEndEvent(Operation operation, int state)
    {
        if (operation == operationType && state == 0)
        {
            UpdateRedpoint();
            if (onStateUpdate != null)
            {
                onStateUpdate(activityID);
            }
        }
    }
 
    private void OperationStartEvent(Operation operation, int state)
    {
        if (operation == operationType && state == 0)
        {
            UpdateRedpoint();
            if (onStateUpdate != null)
            {
                onStateUpdate(activityID);
            }
        }
    }
 
    private void operationTimeUpdateEvent(Operation type)
    {
        if (type == operationType)
        {
            OperationBase operationBase;
            if (!OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                return;
            }
 
        }
    }
 
 
    #region 服务端数据
    public float rechargeTotal { get; private set; }  //充值总额
    public uint getRewardRecord { get; private set; } //领取记录
    public uint ActNum { get; private set; } //累充类型 对应界面
    public void UpdateAccumulateRecharge(HAA1C_tagMCTotalRechargePlayerInfo package)
    {
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
            if (operation.ActNum != package.ActNum)
            {
                return;
            }
            ActNum = package.ActNum;
            rechargeTotal = UIHelper.GetRealCoin((int)package.GoldTotal);
            getRewardRecord = package.AwardRecord;
            UpdateRedpoint();
            if (accumulateRechargeUpdate != null)
            {
                accumulateRechargeUpdate();
            }
        }
    }
 
    //判断是否已领取
    public bool IsRewardGot(OperationAccumulateRecharge.Recharge recharge)
    {
        if (recharge != null)
        {
            return IsRewardGot(recharge.index);
        }
        return false;
    }
 
 
    bool IsRewardGot(int index)
    {
        return (getRewardRecord & (1 << index)) != 0;
    }
 
    public bool SatisfyGetReward(OperationAccumulateRecharge.Recharge recharge)
    {
        if (!IsOpen())
        {
            return false;
        }
        if (IsRewardGot(recharge))
        {
            return false;
        }
        if (rechargeTotal >= recharge.requireGold)
        {
            return true;
        }
        return false;
    }
 
    
 
    //领取奖励封包
    public void GetAccumulateRechargeReward(OperationAccumulateRecharge.Recharge recharge)
    {
        OperationBase operationBase;
        if (!OperationTimeHepler.Instance.InOperationTime(operationType))
        {
            SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
            return;
        }
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
            if (IsRewardGot(recharge.index))
            {
                return;
            }
            else if (rechargeTotal < recharge.requireGold)
            {
                return;
            }
            CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
            pak.RewardType = (byte)GotServerRewardType.Def_RewardType_TotalRecharge;
            pak.DataEx = (uint)recharge.index;
            pak.DataExStrLen = (byte)ActNum.ToString().Length;
            pak.DataExStr = ActNum.ToString();
            GameNetSystem.Instance.SendInfo(pak);
        }
    }
    #endregion
 
    public void UpdateRedpoint()
    {
        redpoint.state = RedPointState.None;
        if (!IsOpen())
        {
            return;
        }
        OperationBase operationBase;
        if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
        {
            OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
            var reward = operation.GetReward(TimeUtility.ServerNow);
            if (reward != null)
            {
 
                var recharge = reward.recharges[0];
                //累计充值界面红点
                if (SatisfyGetReward(recharge))
                {
                    redpoint.state = RedPointState.Simple;
                }
                
            }
        }
    }
}