using vnxbqy.UI;
|
using System;
|
using System.Collections.Generic;
|
using UnityEngine.UI;
|
using System.Linq;
|
using LitJson;
|
using UnityEngine;
|
|
//节日-指定1档位累计充值
|
public class HolidayRecharge2GiftModel : ILModel<HolidayRecharge2GiftModel>
|
{
|
public ILOpenServerActivityProxy activity;
|
|
public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_JRZF;
|
public const int activityID = 114;
|
public const Operation operationType = Operation.default20; //节日-指定1档位累计充值
|
|
public const int redpointID = 28014;
|
public Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, redpointID);
|
|
public event Action accumulateRechargeUpdate;
|
public event Action<int> onStateUpdate;
|
|
protected override void Init()
|
{
|
OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
|
OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
|
OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
|
GameEvent.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
|
activity = new ILOpenServerActivityProxy(IsOpen, IsAdvance, priorityOpen);
|
OpenServerActivityCenter.Instance.Register(activityID, activity, activityType);
|
|
InitConfig();
|
}
|
|
protected override void UnInit()
|
{
|
GameEvent.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
|
ILOperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
|
}
|
|
public bool IsOpen()
|
{
|
return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType);
|
}
|
|
public bool IsAdvance()
|
{
|
return false;
|
}
|
|
public bool priorityOpen()
|
{
|
//红点
|
return redpoint.state == RedPointState.Simple;
|
}
|
|
|
void InitConfig()
|
{
|
|
}
|
|
public void OnBeforePlayerDataInitialize()
|
{
|
rechargeTotal = 0;
|
getRewardRecord = 0;
|
}
|
|
public void OnPlayerLoginOk()
|
{
|
UpdateRedpoint();
|
}
|
|
private void DayResetEvent(int resetType)
|
{
|
OperationBase operationBase;
|
if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
|
{
|
if (resetType == operationBase.resetType)
|
{
|
UpdateRedpoint();
|
}
|
}
|
}
|
|
private void OperationEndEvent(Operation operation, int state)
|
{
|
if (operation == operationType && state == 0)
|
{
|
UpdateRedpoint();
|
if (onStateUpdate != null)
|
{
|
onStateUpdate(activityID);
|
}
|
}
|
}
|
|
private void OperationStartEvent(Operation operation, int state)
|
{
|
if (operation == operationType && state == 0)
|
{
|
UpdateRedpoint();
|
if (onStateUpdate != null)
|
{
|
onStateUpdate(activityID);
|
}
|
}
|
}
|
|
private void operationTimeUpdateEvent(Operation type)
|
{
|
if (type == operationType)
|
{
|
OperationBase operationBase;
|
if (!OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
|
{
|
return;
|
}
|
|
}
|
}
|
|
|
#region 服务端数据
|
public float rechargeTotal { get; private set; } //充值总额
|
public uint getRewardRecord { get; private set; } //领取记录
|
public uint ActNum { get; private set; } //累充类型 对应界面
|
public void UpdateAccumulateRecharge(HAA1C_tagMCTotalRechargePlayerInfo package)
|
{
|
OperationBase operationBase;
|
if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
|
{
|
OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
|
if (operation.ActNum != package.ActNum)
|
{
|
return;
|
}
|
ActNum = package.ActNum;
|
rechargeTotal = UIHelper.GetRealCoin((int)package.GoldTotal);
|
getRewardRecord = package.AwardRecord;
|
UpdateRedpoint();
|
if (accumulateRechargeUpdate != null)
|
{
|
accumulateRechargeUpdate();
|
}
|
}
|
}
|
|
//判断是否已领取
|
public bool IsRewardGot(OperationAccumulateRecharge.Recharge recharge)
|
{
|
if (recharge != null)
|
{
|
return IsRewardGot(recharge.index);
|
}
|
return false;
|
}
|
|
|
bool IsRewardGot(int index)
|
{
|
return (getRewardRecord & (1 << index)) != 0;
|
}
|
|
public bool SatisfyGetReward(OperationAccumulateRecharge.Recharge recharge)
|
{
|
if (!IsOpen())
|
{
|
return false;
|
}
|
if (IsRewardGot(recharge))
|
{
|
return false;
|
}
|
if (rechargeTotal >= recharge.requireGold)
|
{
|
return true;
|
}
|
return false;
|
}
|
|
|
|
//领取奖励封包
|
public void GetAccumulateRechargeReward(OperationAccumulateRecharge.Recharge recharge)
|
{
|
OperationBase operationBase;
|
if (!OperationTimeHepler.Instance.InOperationTime(operationType))
|
{
|
SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
|
return;
|
}
|
if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
|
{
|
OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
|
if (IsRewardGot(recharge.index))
|
{
|
return;
|
}
|
else if (rechargeTotal < recharge.requireGold)
|
{
|
return;
|
}
|
CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
|
pak.RewardType = (byte)GotServerRewardType.Def_RewardType_TotalRecharge;
|
pak.DataEx = (uint)recharge.index;
|
pak.DataExStrLen = (byte)ActNum.ToString().Length;
|
pak.DataExStr = ActNum.ToString();
|
GameNetSystem.Instance.SendInfo(pak);
|
}
|
}
|
#endregion
|
|
public void UpdateRedpoint()
|
{
|
redpoint.state = RedPointState.None;
|
if (!IsOpen())
|
{
|
return;
|
}
|
OperationBase operationBase;
|
if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
|
{
|
OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
|
var reward = operation.GetReward(TimeUtility.ServerNow);
|
if (reward != null)
|
{
|
|
var recharge = reward.recharges[0];
|
//累计充值界面红点
|
if (SatisfyGetReward(recharge))
|
{
|
redpoint.state = RedPointState.Simple;
|
}
|
|
}
|
}
|
}
|
}
|