using vnxbqy.UI;
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using UnityEngine.UI;
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public class FuncPrivilegeTabCell : ILBehaviour
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{
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Button selectBtn;
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Text title;
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Image unselect;
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RedpointBehaviour redpoint;
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FuncSysPrivilegeModel model = FuncSysPrivilegeModel.Instance;
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protected override void Awake()
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{
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title = proxy.GetWidgtEx<Text>("TextEx");
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unselect = proxy.GetWidgtEx<Image>("unselect");
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selectBtn = proxy.GetWidgtEx<Button>("selectBtn");
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redpoint = proxy.GetWidgtEx<RedpointBehaviour>("RedPoint");
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}
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public void Display(int id)
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{
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title.text = Language.Get("FuncPrivilegeName" + id);
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unselect.SetActiveIL(model.selectType != id);
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selectBtn.SetListener(()=> {
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model.selectType = id;
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});
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redpoint.redpointId = MainRedPoint.gntqRedPoint * 100 + id;
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}
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}
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