少年修仙传客户端代码仓库
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3 天以前 600733c8f592cb9e65f2b7a3e110ac1d686e6bfe
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using vnxbqy.UI;
using System;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Linq;
using LitJson;
 
 
//极品白拿
public class NeedForWhiteClass
{
    public int ID;//ID
    public int NeedMoney;//需要仙玉
    public int BuyState;   // 购买状态 0-未购买 1-已领返还 其他数值-time值购买时间
    public string Name;//礼包名
    public int Day;//返还天数
    public float AddPower;//提升的战力
    public NeedForWhiteModel.NeedForWhiteItem AwardItem;//奖励信息
 
}
 
public class NeedForWhiteModel : ILModel<NeedForWhiteModel>
{
    public Dictionary<int, NeedForWhiteClass> NeedForWhiteDic = new Dictionary<int, NeedForWhiteClass>();
    public int FreeGoodsOpenTimeS = 0;//总时间
    public int OpenTimeS = 0;//活动开始的时间
    public event Action UpdateNeedForWhiteEvent;
    Redpoint redpoint = new Redpoint(MainRedPoint.jpbnRedPoint);
    protected override void Init()
    {
        var FreeGoodsOpenTime = FuncConfigConfig.Get("FreeGoodsOpenTime");
        FreeGoodsOpenTimeS = int.Parse(FreeGoodsOpenTime.Numerical1);
        GameEvent.OnDayEvent += DayEvent;
        GameEvent.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        ParseConfig();
    }
    protected override void UnInit()
    {
        GameEvent.OnDayEvent -= DayEvent;
        GameEvent.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
    public void OnBeforePlayerDataInitialize()
    {
        OpenTimeS = 0;
 
        var keyList = NeedForWhiteDic.Keys.ToList();
        for (int i = 0; i < keyList.Count; i++)
        {
            NeedForWhiteDic[keyList[i]].BuyState = 0;
        }
    }
 
    public void OnPlayerLoginOk()
    {
    }
 
    public void ParseConfig()
    {
        var FreeGood = ILFreeGoodsConfig.GetKeys();
        NeedForWhiteDic.Clear();
 
        for (int i = 0; i < FreeGood.Count; i++)
        {
            var Value = ILFreeGoodsConfig.Get(FreeGood[i]);
            var NeedForWhite = new NeedForWhiteClass();
            NeedForWhite.ID = Value.ID;
            NeedForWhite.NeedMoney = Value.NeedMoney;
            NeedForWhite.BuyState = 0;
            NeedForWhite.Name = Value.Name;
            NeedForWhite.Day = Value.Day;
            NeedForWhite.AddPower = Value.AddPower;
            var awardItem = new NeedForWhiteItem();
            var _jsonData = JsonMapper.ToObject(Value.AwardItem);
            var keyList = _jsonData.Keys.ToList();
            for (int k = 0; k < keyList.Count; k++)
            {
                var key = keyList[k];
                var _job = int.Parse(key);
                var _itemArray = JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson());
                for (int j = 0; j < _itemArray.Length; j++)
                {
                    awardItem.Add(_job, new ItemEx(_itemArray[j][0], _itemArray[j][1], _itemArray[j][2]));
                }
            }
            NeedForWhite.AwardItem = awardItem;
            NeedForWhiteDic.Add(Value.ID, NeedForWhite);
        }
    }
 
    public class NeedForWhiteItem
    {
        private Dictionary<int, List<ItemEx>> m_AwardDict = new Dictionary<int, List<ItemEx>>();
 
        public List<ItemEx> GetAwardItem(int _job)
        {
            List<ItemEx> _items = null;
            m_AwardDict.TryGetValue(_job, out _items);
            return _items;
        }
        public void Add(int _job, ItemEx _item)
        {
            List<ItemEx> _list = null;
            if (!m_AwardDict.TryGetValue(_job, out _list))
            {
                _list = new List<ItemEx>();
                m_AwardDict.Add(_job, _list);
            }
            _list.Add(_item);
        }
    }
 
    public void FreeGoodsInfo(IL_HA318_tagMCFreeGoodsInfo Info)
    {
        OpenTimeS = (int)Info.OpenTime;
        for (int i = 0; i < Info.Count; i++)
        {
            var Id = Info.FreeGoodsList[i].ID;
            if (NeedForWhiteDic.ContainsKey(Id))
            {
                NeedForWhiteDic[Id].BuyState = (int)Info.FreeGoodsList[i].BuyState;
            }
            
        }
        if (UpdateNeedForWhiteEvent != null)
        {
            UpdateNeedForWhiteEvent();
        }
 
        UpdateRedpoint();
    }
 
    public void BuyReceive(int ID)
    {
        var SendInfo = new CA504_tagCMPlayerGetReward();
        SendInfo.RewardType = 10;
        SendInfo.DataEx = (uint)ID;
        GameNetSystem.Instance.SendInfo(SendInfo);
    }
 
    public int GetCloseSeconds()
    {
        var overTime = TimeUtility.GetTime((uint)(OpenTimeS + FreeGoodsOpenTimeS));
        if (TimeUtility.ServerNow > overTime)
        {
            return 0;
        }
 
        return (int)(overTime - TimeUtility.ServerNow).TotalSeconds;
    }
 
    //开启时间+持续时间 所有礼包buystate>1 即有未返还
    public bool IsOpen()
    {
        if (!FuncOpen.Instance.IsFuncOpen(130))
        {
            return false;
        }
 
        if (TimeUtility.ServerNow <= TimeUtility.GetTime((uint)(OpenTimeS + FreeGoodsOpenTimeS)))
        {
            return true;
        }
 
        var keyList = NeedForWhiteDic.Keys.ToList();
        for (int i = 0; i < keyList.Count; i++)
        {
            if (NeedForWhiteDic[keyList[i]].BuyState > 1)
            {
                //未返还
                return true;
            }
        }
        return false;
    }
 
    //-1 未购买  -2已领取 -3可领取 -4过期 其他数值为倒计时时间秒
    public int GetState(int id)
    {
        if (NeedForWhiteDic.ContainsKey(id))
        {
            var state = NeedForWhiteDic[id].BuyState;
            if (state > 1)
            {
                DateTime serverDay = new DateTime(TimeUtility.Year, TimeUtility.Month, TimeUtility.Day, 0, 0, 0);
                DateTime buyTime = TimeUtility.GetTime((uint)state);
                DateTime buyDay = new DateTime(buyTime.Year, buyTime.Month, buyTime.Day, 0, 0, 0);
                DateTime getDay = buyDay.AddDays(NeedForWhiteDic[id].Day);
                if ((serverDay - buyDay).Days >= NeedForWhiteDic[id].Day)
                {
                    //可领取
                    return -3;
                }
 
                //倒计时
                return Math.Max((int)(getDay - TimeUtility.ServerNow).TotalSeconds, 0);
            }
            else if (state == 0)
            {
                if (TimeUtility.ServerNow > TimeUtility.GetTime((uint)(OpenTimeS + FreeGoodsOpenTimeS)))
                {
                    //过期
                    return -4;
                }
                //未购买
                return -1;
            }
            else
            {
                //已领取
                return -2;
            }
        }
        //未购买
        return -1;
    }
 
    public void UpdateRedpoint()
    {
        redpoint.state = RedPointState.None;
 
        var keyList = NeedForWhiteDic.Keys.ToList();
        for (int i = 0; i < keyList.Count; i++)
        {
            if (NeedForWhiteDic[keyList[i]].BuyState > 1)
            {
                if (GetState(keyList[i]) == -3)
                {
                    redpoint.state = RedPointState.Simple;
                    return;
                }
            }
        }
 
    }
 
    void DayEvent()
    {
        UpdateRedpoint();
    }
 
}