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| using vnxbqy.UI;
| using System;
| using System.Collections.Generic;
| using UnityEngine.UI;
|
|
| class OpenWinButton : ILBehaviour
| {
| Button button;
| Text winName;
|
| protected override void Awake()
| {
| button = proxy.GetWidgtEx<Button>("winbtn");
| winName = proxy.GetWidgtEx<Text>("winname");
| button.SetListener(() =>
| {
| WindowCenter.Instance.Open(winName.text);
| });
| }
| }
|
|