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using UnityEngine;
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/// <summary>
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/// logic工程的脚本基类
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/// </summary>
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public class ILBehaviour
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{
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protected static ILBehaviourProxy proxy;
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public static void SetProxy(ILBehaviourProxy nproxy)
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{
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proxy = nproxy;
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}
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#region 脚本的生命周期,仅为了方便子类重写联想与结构的定义,注意子类不重写,父类也不会调用,所以不要在这些方法里写代码
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protected virtual void Awake() { }
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protected virtual void Start() { }
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protected virtual void OnEnable() { }
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protected virtual void OnDisable() { }
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protected virtual void Update() { }
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protected virtual void FixedUpdate() { }
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protected virtual void LateUpdate() { }
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protected virtual void OnDestroy() { }
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#endregion
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private void Dipose()
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{
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proxy = null;
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}
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protected T GetWidgt<T>(string name) where T : Component
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{
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return proxy.GetWidgtEx<T>(name);
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}
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protected T GetComponent<T>() where T : Component
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{
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return proxy.GetComponentEx<T>();
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}
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}
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