using System.Linq;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeBaseLvInfoWin : Window
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{
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[SerializeField] ButtonEx btnClose;
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[SerializeField] ScrollerController scroller;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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#region Build-in
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protected override void AddListeners()
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{
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btnClose.SetListener(CloseClick);
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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protected override void OnAfterOpen()
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{
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CreateScroller();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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if (type == ScrollerDataType.Header)
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{
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var _cell = cell.GetComponent<FairySiegeBaseLvInfoHeaderCell>();
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_cell?.Display(cell.index);
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}
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else
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{
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var _cell = cell.GetComponent<FairySiegeBaseLvInfoNormalCell>();
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_cell?.Display(cell.index, cell);
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}
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}
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private void CreateScroller()
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{
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scroller.Refresh();
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var list = FamilyGCZCampLVConfig.GetKeys().Select(int.Parse).ToList();
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list.Sort();
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if (!list.IsNullOrEmpty())
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{
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for (var i = 0; i < list.Count; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, list[i]);
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CellInfo cellInfo = new CellInfo();
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cellInfo.infoInt1 = i - 1 >= 0 ? list[i - 1] : -1;
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scroller.AddCell(ScrollerDataType.Normal, list[i], cellInfo);
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}
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}
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scroller.Restart();
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}
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}
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}
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