using System.Linq;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeGuessCellItem : MonoBehaviour
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{
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[SerializeField] ButtonEx btnChoose;
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[SerializeField] ImageEx imgChoose;
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[SerializeField] EmblemCell emblemCell;
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[SerializeField] TextEx txtFairyName;
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[SerializeField] TextEx txtGuessCnt;
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int emblemId;
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int familyId;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int familyId)
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{
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if (!model.TryGetFairySiegeFamilyInfo((uint)familyId, out FairySiegeFamilyInfo fairySiegeFamilyInfo))
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return;
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this.familyId = familyId;
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emblemId = (int)fairySiegeFamilyInfo.EmblemID;
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txtFairyName.text = fairySiegeFamilyInfo.Name;
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emblemCell.InitUI(EmblemHelper.GetOtherEmblemModel(emblemId));
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imgChoose.SetActive(model.chooseArr.Contains(familyId));
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btnChoose.SetListener(SkipClick);
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int guessValue = (int)model.guessFamilyListDict[(uint)familyId];
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txtGuessCnt.text = guessValue.ToString();
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}
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private void SkipClick()
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{
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int index;
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if (model.chooseArr.Contains(familyId))
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{
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if (!model.TryGetIndex(familyId, out index))
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return;
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model.chooseArr[index] = 0;
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}
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else
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{
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//最多可选择x个仙盟
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if (!model.TryGetIndex(out index))
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{
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SysNotifyMgr.Instance.ShowTip("FairySiege01", model.ScrRowCntMax);
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return;
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}
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model.chooseArr[index] = familyId;
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}
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imgChoose.SetActive(model.chooseArr.Contains(familyId));
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model.UpdateChooseAction?.Invoke();
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}
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}
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}
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