少年修仙传客户端代码仓库
hch
2025-07-24 50e53441950268933694eeb5aad36147bbe1014d
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using System;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class FairySiegeGuessWin : Window
    {
        [SerializeField] ButtonEx btnSave;
        [SerializeField] ButtonEx btnAward;
        [SerializeField] RedpointBehaviour rpAward;
        [Header("竞猜结束")]
        [SerializeField] Transform tranEndGuess;
        [SerializeField] FairySiegeGuessResultItem[] results = new FairySiegeGuessResultItem[3];
        [SerializeField] FairySiegeGuessMyChooseItem[] myChooses = new FairySiegeGuessMyChooseItem[3];
        [SerializeField] TextEx txtRemainAwardTime;
        [SerializeField] TextEx txtRemainAwardCountDown;
        [Header("竞猜中")]
        [SerializeField] Transform tranInGuess;
        [SerializeField] ScrollerController scroller;
        [SerializeField] FairySiegeGuessNowChooseItem[] nowChooses = new FairySiegeGuessNowChooseItem[3];
        [SerializeField] TextEx txtRemainGuessTime;
        [SerializeField] TextEx txtRemainGuessCountDown;
        int state;
        DateTime startGuessTime;
        DateTime endGuessTime;
        DateTime startGuessAwardTime;
        DateTime endGuessAwardTime;
        bool hasGuessTime;
        bool hasGuessAward;
        FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
 
        #region Build-in
 
        protected override void AddListeners()
        {
            btnAward.SetListener(() => WindowCenter.Instance.Open<FairySiegeGuessAwardWin>());
            btnSave.SetListener(() =>
            {
                uint[] sendInfoArr = new uint[3];
                for (int i = 0; i < sendInfoArr.Length; i++)
                {
                    sendInfoArr[i] = (uint)model.chooseArr[i];
                }
 
                bool isSend = true;
                for (int i = 0; i < sendInfoArr.Length; i++)
                {
                    if (sendInfoArr[i] <= 0)
                    {
                        isSend = false;
                    }
                }
                if (!isSend)
                {
                    SysNotifyMgr.Instance.ShowTip("FairySiege10", model.guessMaxChooseCnt);
                    return;
                }
                SysNotifyMgr.Instance.ShowTip("FairySiege11");
                model.SendGuess(sendInfoArr);
            });
        }
 
        protected override void BindController()
        {
        }
 
        protected override void OnPreOpen()
        {
            InitRedPoint();
            scroller.OnRefreshCell += OnRefreshCell;
            model.UpdateChooseAction += OnUpdateChooseAction;
            model.UpdateFamilyGCZGuessInfoEvent += OnUpdateFamilyGCZGuessInfoEvent;
            GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
 
            hasGuessTime = model.TryGetGuessTime(out startGuessTime, out endGuessTime);
            hasGuessAward = model.TryGetGuessAwardTime(out startGuessAwardTime, out endGuessAwardTime);
            for (int i = 0; i < model.chooseArr.Length; i++)
            {
                model.chooseArr[i] = 0;
                if (model.SelectFamilyIDList != null && i < model.SelectFamilyIDList.Length)
                {
                    model.chooseArr[i] = model.SelectFamilyIDList[i];
                }
            }
 
            Display();
        }
 
        protected override void OnPreClose()
        {
            scroller.OnRefreshCell -= OnRefreshCell;
            model.UpdateChooseAction -= OnUpdateChooseAction;
            model.UpdateFamilyGCZGuessInfoEvent -= OnUpdateFamilyGCZGuessInfoEvent;
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        }
 
        protected override void OnAfterOpen()
        {
            Display();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void OnSecondEvent()
        {
            state = model.GetGuessState();//0 未开始 1 竞猜中 2 竞猜结束 3 领奖期
            if (state == 1)
            {
                UpdateRemainGuessCountDown();
            }
            else if (state == 2 || state == 3)
            {
                UpdateRemainAwardCountDown();
            }
        }
 
        private void OnUpdateChooseAction()
        {
            Display();
        }
 
        private void OnUpdateFamilyGCZGuessInfoEvent()
        {
            Display();
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell.GetComponent<FairySiegeGuessCell>();
            _cell?.Display(cell.index);
        }
 
        private void InitRedPoint()
        {
            rpAward.redpointId = model.GetRedpointId(FairySiegeRedPointType.GuessAward);
        }
 
        private void CreateScroller()
        {
            scroller.Refresh();
            if (model.guessFamilyListDict != null)
            {
                var rowCount = Mathf.CeilToInt((float)model.guessFamilyListDict.Count / model.ScrRowCntMax);
                for (var i = 0; i < rowCount; i++)
                {
                    scroller.AddCell(ScrollerDataType.Header, i);
                }
            }
 
            scroller.Restart();
        }
 
        private void Display()
        {
            state = model.GetGuessState();//0 未开始 1 竞猜中 2 竞猜结束 3 领奖期
            tranInGuess.SetActive(state == 0 || state == 1);
            tranEndGuess.SetActive(state == 2 || state == 3);
            DisplayChooseFairy();
            CreateScroller();
            DisplayResults();
            DisplayMyChooses();
            UpdateRemainAwardCountDown();
            UpdateRemainGuessCountDown();
        }
 
        public void UpdateRemainAwardCountDown()
        {
            TimeSpan t = endGuessAwardTime - ILTimeUtility.ServerCrossNow;
            int time = (int)t.TotalSeconds;
            txtRemainAwardTime.SetActive(state == 3 && hasGuessAward && time > 0);
            txtRemainAwardCountDown.SetActive(state == 3 && hasGuessAward && time > 0);
            txtRemainAwardCountDown.text = TimeUtility.SecondsToDHMS(time);
        }
 
        public void UpdateRemainGuessCountDown()
        {
            TimeSpan t = endGuessTime - ILTimeUtility.ServerCrossNow;
            int time = (int)t.TotalSeconds;
            txtRemainGuessTime.SetActive(state == 1 && hasGuessTime && time > 0);
            txtRemainGuessCountDown.SetActive(state == 1 && hasGuessTime && time > 0);
            txtRemainGuessCountDown.text = TimeUtility.SecondsToDHMS(time);
        }
 
        private void DisplayMyChooses()
        {
            if (!model.SelectFamilyIDList.IsNullOrEmpty())
            {
                for (var i = 0; i < myChooses.Length; i++)
                {
                    var item = myChooses[i];
                    if (i < model.SelectFamilyIDList.Length)
                    {
                        var fairyId = model.SelectFamilyIDList[i];
                        item.SetActive(true);
                        item.Display(i + 1, fairyId);
                    }
                    else
                    {
                        item.SetActive(false);
                    }
                }
            }
            else
            {
                for (var i = 0; i < myChooses.Length; i++)
                {
                    var item = myChooses[i];
                    item.Display(i + 1, -1);
                }
            }
        }
 
        private void DisplayResults()
        {
            if (!model.FinalFamilyIDList.IsNullOrEmpty())
            {
                for (var i = 0; i < results.Length; i++)
                {
                    var item = results[i];
                    if (i < model.FinalFamilyIDList.Length)
                    {
                        var fairyId = model.FinalFamilyIDList[i];
                        item.SetActive(true);
                        item.Display(i + 1, fairyId);
                    }
                    else
                    {
                        item.SetActive(false);
                    }
                }
            }
            else
            {
                for (var i = 0; i < results.Length; i++)
                {
                    var item = results[i];
                    item.Display(i + 1, -1);
                }
            }
        }
 
        private void DisplayChooseFairy()
        {
            var chooseArr = model.chooseArr;
 
            for (var i = 0; i < nowChooses.Length; i++)
            {
                var item = nowChooses[i];
                if (i < chooseArr.Length)
                {
                    var fairyId = chooseArr[i];
                    item.SetActive(true);
                    item.Display(i + 1, fairyId);
                }
                else
                {
                    item.SetActive(false);
                }
            }
        }
    }
}