using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeJoinListServerCell : CellView
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{
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[SerializeField] TextEx txtSeverName;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int serverId)
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{
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if (model.operationCrossAct == null)
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return;
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if (model.operationCrossAct.joinFamilys.IsNullOrEmpty())
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return;
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if (!model.operationCrossAct.joinFamilys.ContainsKey((uint)serverId))
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return;
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txtSeverName.text = Language.Get("FairySiege126", ServerListCenter.Instance.GetServerName(serverId));
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}
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}
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}
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