using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeScheduleNameListCell : CellView
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{
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[SerializeField] TextEx txtDamage;
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[SerializeField] TextEx txtName;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int playerID)
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{
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if (model.hurtMemDict == null)
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return;
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if (!model.hurtMemDict.TryGetValue((uint)model.queryFairyId, out var dict) || dict == null)
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return;
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if (!dict.TryGetValue((uint)playerID, out var info) || info == null)
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return;
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txtName.text = info.Name;
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txtDamage.text = UIHelper.ReplaceLargeNum(info.HurtValue);
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}
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}
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}
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