using System.Linq;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeScheduleNameListWin : Window
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{
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[SerializeField] ButtonEx btnClose;
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[SerializeField] ScrollerController scroller;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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#region Build-in
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protected override void AddListeners()
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{
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btnClose.SetListener(CloseClick);
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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model.OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent += OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent;
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scroller.Refresh();
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scroller.Restart();
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model.SendQuery(7, 0, 0, model.queryFairyId);
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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model.OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent -= OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent;
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}
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private void OnUpdateFamilyGCZGroupFamilyMemHurtInfoEvent()
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{
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CreateScroller();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<FairySiegeScheduleNameListCell>();
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_cell?.Display(cell.index);
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}
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private void CreateScroller()
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{
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scroller.Refresh();
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if (model.hurtMemDict != null && model.hurtMemDict.TryGetValue(model.queryFairyId, out var info))
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{
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var list = info.Keys.ToList();
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list.Sort((a, b) =>
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{
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ulong hurtValueA = info[a].HurtValue;
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ulong hurtValueB = info[b].HurtValue;
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if (hurtValueA != hurtValueB)
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{
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return hurtValueB.CompareTo(hurtValueA);
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}
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return 0;
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});
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for (int i = 0; i < list.Count; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, (int)list[i]);
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}
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}
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scroller.Restart();
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}
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}
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}
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