少年修仙传客户端代码仓库
hch
2025-07-24 50e53441950268933694eeb5aad36147bbe1014d
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using UnityEngine;
 
namespace vnxbqy.UI
{
    public class FairySiegeScheduleWin : Window
    {
        [SerializeField] ButtonEx btnClose;
        [SerializeField] FunctionButton btnGroup;
        [SerializeField] FunctionButton btnRank;
        [SerializeField] FunctionButtonGroup buttonGroup;
        FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
 
        #region Build-in
 
        protected override void AddListeners()
        {
            btnRank.SetListener(OnRank);
            btnGroup.SetListener(OnGroup);
            btnClose.SetListener(() =>
            {
                CloseChildWin();
                CloseClick();
            });
        }
 
        protected override void BindController()
        {
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            CloseChildWin();
        }
 
        private void OnPointClickLockFunc(string obj)
        {
            // 玩家所在仙盟没有参赛资格
            if (!model.hasQualification())
            {
                SysNotifyMgr.Instance.ShowTip("FairySiege04");
            }
        }
 
        protected override void OnAfterOpen()
        {
            btnGroup.OnPointClickLockFunc += OnPointClickLockFunc;
        }
 
        protected override void OnAfterClose()
        {
            btnGroup.OnPointClickLockFunc -= OnPointClickLockFunc;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            buttonGroup.TriggerByOrder(functionOrder);
        }
 
        #endregion
 
        private void UpdateButtonStates()
        {
            var isGroupButtonUnlocked = model.hasQualification();
            btnGroup.state = isGroupButtonUnlocked ? TitleBtnState.Normal : TitleBtnState.Locked;
        }
 
        public void OnRank()
        {
            CloseChildWin();
            WindowCenter.Instance.Open<FairySiegeScheduleRankWin>();
            functionOrder = 0;
            UpdateButtonStates();
        }
 
        public void OnGroup()
        {
            // 玩家所在仙盟没有参赛资格
            if (!model.hasQualification())
            {
                SysNotifyMgr.Instance.ShowTip("FairySiege04");
                return;
            }
 
            CloseChildWin();
            WindowCenter.Instance.Open<FairySiegeScheduleGroupWin>();
            functionOrder = 1;
            UpdateButtonStates();
        }
 
        private void CloseChildWin()
        {
            var children = WindowConfig.GetChildWindows("FairySiegeScheduleWin");
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
            }
        }
    }
}