using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeSpringPassAllAwardItem : MonoBehaviour
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] TextEx txtItemName;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int itemID)
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{
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txtItemName.SetActive(model.isSpringNameShow);
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if (!model.totalSpringShowItems.ContainsKey(itemID))
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{
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return;
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}
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var item = model.totalSpringShowItems[itemID];
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itemCell.Init(new ItemCellModel(itemID, false, item.countEx));
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txtItemName.text = ItemConfig.Get(itemID).ItemName;
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itemCell.button.SetListener(() =>
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{
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ItemTipUtility.Show(itemID);
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});
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}
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}
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}
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