using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeSummonDragonAwardWin : Window
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{
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[SerializeField] ButtonEx btnClose;
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[SerializeField] ScrollerController scrReward;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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#region Build-in
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protected override void AddListeners()
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{
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btnClose.SetListener(CloseClick);
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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scrReward.OnRefreshCell += OnRefreshCell;
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}
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protected override void OnPreClose()
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{
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scrReward.OnRefreshCell -= OnRefreshCell;
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}
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protected override void OnAfterOpen()
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{
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CreateScroller();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void CreateScroller()
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{
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scrReward.Refresh();
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if (!model.summonRewardArr.IsNullOrEmpty())
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{
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for (var i = 0; i < model.summonRewardArr.Length; i++)
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{
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scrReward.AddCell(ScrollerDataType.Header, i);
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}
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}
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scrReward.Restart();
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<FairySiegeSummonDragonAwardCell>();
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_cell?.Display(cell.index);
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}
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}
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}
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