少年修仙传客户端代码仓库
hch
2025-07-24 50e53441950268933694eeb5aad36147bbe1014d
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using UnityEngine;
 
namespace vnxbqy.UI
{
    public class FairySiegeSwitchGroupCell : CellView
    {
        [SerializeField] ButtonEx btnChoose;
        [SerializeField] ImageEx imgMyFairy;
        [SerializeField] TextEx txtType;
        [SerializeField] TextEx txtGroup;
        FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
 
        public void Display(int key)
        {
            int battlefieldType = key / 10;
            int battlefieldGroup = key % 10;
            if (!model.TryGetNowBatTypeAndGroup(model.myFamilyID, out int myBattleType, out int myBattleGroup))
                return;
            imgMyFairy.SetActive(battlefieldType == myBattleType && battlefieldGroup == myBattleGroup);
            txtType.text = StringUtility.Contact(Language.Get(StringUtility.Contact("FairySiegeBattlefieldType", battlefieldType), Language.Get(StringUtility.Contact("FairySiege121"))));
            txtGroup.text = Language.Get(StringUtility.Contact("FairySiegeBattlefieldGroup", battlefieldGroup));
            btnChoose.SetListener(() =>
            {
                model.showBatType = battlefieldType;
                model.showBatGroup = battlefieldGroup;
                WindowCenter.Instance.Close<FairySiegeSwitchGroupWin>();
                model.UpdateSwitchGroupAction?.Invoke();
            });
        }
    }
}