using UnityEngine;
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namespace vnxbqy.UI
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{
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// ÔËÊÆ
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public class YunShiWin : Window
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{
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[SerializeField] FunctionButton btnXB;
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[SerializeField] FunctionButton btnTask;
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[SerializeField] FunctionButton btnGift;
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[SerializeField] FunctionButtonGroup buttonGroup;
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[SerializeField] ImageEx imgTitle;
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[SerializeField] ButtonEx btnClose;
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#region Built-in
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protected override void AddListeners()
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{
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btnXB.SetListener(OnXB);
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btnTask.SetListener(OnTask);
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btnGift.SetListener(OnGift);
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btnClose.SetListener(()=> {
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CloseChildWin();
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CloseClick();
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});
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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ChangeTabShow();
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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buttonGroup.TriggerByOrder(functionOrder);
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}
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#endregion
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public void OnXB()
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{
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CloseChildWin();
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WindowCenter.Instance.Open<YunShiXBActWin>();
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functionOrder = 0;
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ChangeTabShow();
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}
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public void OnTask()
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{
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CloseChildWin();
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WindowCenter.Instance.Open<YunShiMissionActWin>();
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functionOrder = 2;
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ChangeTabShow();
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}
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public void OnGift()
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{
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CloseChildWin();
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functionOrder = 1;
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WindowCenter.Instance.Open<YunShiRechargeGiftActWin>();
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ChangeTabShow();
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}
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private void CloseChildWin()
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{
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var children = WindowConfig.GetChildWindows("YunShiWin");
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foreach (var window in children)
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{
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WindowCenter.Instance.Close(window);
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}
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}
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private void ChangeTabShow()
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{
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ChangeTabChooseShow();
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ChangeTitleShow();
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}
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private void ChangeTabChooseShow()
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{
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btnXB.state = btnXB.order == functionOrder ? TitleBtnState.Click : TitleBtnState.Normal;
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btnXB.image.SetNativeSize();
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btnTask.state = btnTask.order == functionOrder ? TitleBtnState.Click : TitleBtnState.Normal;
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btnTask.image.SetNativeSize();
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btnGift.state = btnGift.order == functionOrder ? TitleBtnState.Click : TitleBtnState.Normal;
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btnGift.image.SetNativeSize();
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}
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private void ChangeTitleShow()
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{
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OperationYunShi act;
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OperationTimeHepler.Instance.TryGetOperation(YunShiXBActModel.operaType, out act);
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if (act == null)
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return;
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int treasureType = act.treasureType;
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if (!TreasureSetConfig.Has(treasureType))
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return;
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imgTitle.SetSprite(StringUtility.Contact("YunShiTitle_" + treasureType));
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imgTitle.SetNativeSize();
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}
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}
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}
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