少年修仙传客户端代码仓库
hch
2025-07-24 50e53441950268933694eeb5aad36147bbe1014d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 09, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace vnxbqy.UI {
 
    public class CheckDisplay:MonoBehaviour {
        public static event Action EndOfFlashing;
        [SerializeField] Image m_Image1;
        [SerializeField] Image m_Image2;
        [SerializeField] Image m_Image3;
        [SerializeField] Image m_Image4;
        [SerializeField] Image m_Image5;
        [SerializeField] Image m_Image6;
        [SerializeField] Image m_Image7;
        [SerializeField] Image m_Image8;
        [SerializeField] Image m_Image9;
        [Header("闪烁时间")]
        public float FlashingTime = 2f;
        private float _time=0;
        bool IsBool = false;
        private void OnEnable()
        {
            IsBool = false;
            _time = 0;     
        }
        private void LateUpdate()
        {
            if (IsBool)
            {
                _time += Time.deltaTime;
                if (FlashingTime < _time)
                {
                    CloseAll();
                    if (EndOfFlashing != null)
                    {
                        EndOfFlashing();
                    }
                }
            }
            
        }
        public void CloseAll()
        {
            m_Image1.SetActive(false);
            m_Image2.SetActive(false);
            m_Image3.SetActive(false);
            m_Image4.SetActive(false);
            m_Image5.SetActive(false);
            m_Image6.SetActive(false);
            m_Image7.SetActive(false);
            m_Image8.SetActive(false);
            m_Image9.SetActive(false);
            IsBool = false;
            _time = 0;
        }
 
        public void ShowSelected(int Index)
        {
            switch (Index)
            {
                case 1:
                    m_Image1.SetActive(true);
                    break;
                case 2:
                    m_Image2.SetActive(true);
                    break;
                case 3:
                    m_Image3.SetActive(true);
                    break;
                case 4:
                    m_Image4.SetActive(true);
                    break;
                case 5:
                    m_Image5.SetActive(true);
                    break;
                case 6:
                    m_Image6.SetActive(true);
                    break;
                case 7:
                    m_Image7.SetActive(true);
                    break;
                case 8:
                    m_Image8.SetActive(true);
                    break;
                case 9:
                    m_Image9.SetActive(true);
                    break;
            }
            IsBool = true;
            SoundPlayer.Instance.StopUIAudio();
        }
    }
 
}